Have the multi-step images in one layer. These are manipulate by your 'Step' commands. This can be an Always Active layer with all available step images in it.
Have the blank counter in a seperate layer that is above (i.e. defined after, is below in the trait list) the Step layer. This can be an Activating layer. When it activates, the blank image will display over the top of the step images and hide them. Cheers, Brent. >On 25/03/2007 at 1:46 AM mwilding wrote: >I am creating a module for a game with multi-step unit counters. When >the units are not in contact with the enemy a blank counter (no unit >info showing) should be shown. When the counter goes to / from its >blank state how do I keep it at the correct unit step? ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED]
