Thomas, >> Have the multi-step images in one layer. These are manipulate by >> your 'Step' commands. This can be an Always Active layer with all >> available step images in it. >> >> Have the blank counter in a seperate layer that is above (i.e. >> defined after, is below in the trait list) the Step layer. This can >> be an Activating layer. When it activates, the blank image will >> display over the top of the step images and hide them. > >But isn't this the type of thing that masking is designed for? >Wouldn't using a mask be simpler than having a separate blank counter?
I mean implement the 'blank counter' as a layer in the same counter. Yes, you could also use a Mask, which is probably a better solution as the owning player can see what is in the stack without having to unhide it. VASSAL has so many ways of implementing the same feature, you can miss the obvious sometimes! Cheer, Brent. ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED]
