Hi Charlie,
>*********** REPLY SEPARATOR *********** > >On 26/03/2007 at 8:24 PM Charlie Dodgson wrote: >I'm developing a tabletop miniatures game, and some expanded property >sheet functionality would be helpful. > >In particular, it'd be nice to have more room to work with. Could >there be a way to add columns to the sheet, to give more horizontal >space? Or could a vertical scrollbar be added, to make sheets with >lots and lots of rows more practicable? Many of my units have so many >equipment options that their property sheets take up more vertical >space than can be displayed on one screen. I have added the vertical scrollbar into version 3.0. >Another solution would be something like a spinner that could include >text strings defined by the module creator. If a goblin has five >different weapons it can use, right now I've got all five listed on >the sheet with tick marks to show which one it's equipped with. A >text-spinner would keep all the weapons options in a single row - just >hit the arrows to cycle between different weapons. Even better than a >spinner would be a drop-down menu, so the player could see all options >at once rather than cycling through them one by one. A good idea, but the structure of the property sheet code makes this a little more difficult to add. I will add it as a RFE >It'd also be great if tick marks and suchlike could affect other >things, both on and off the property sheet. For example, let's say >our goblin can wield a halberd that gives him +1 strength. The user >ticks off 'halberd' on the property sheet, causing 1) a label on the >property sheet to change from "STR 4" to "STR 5", and 2) a layer on >the game piece to display a graphic with the new weapon. I think this >might have been one of the options in the feature request poll; >apologies if I'm going over old ground here. This feature is already available to a certain extent. The values of all properties on the property sheet are available as $name$ values for display on text labels, or use in property match expressions. >Thanks for all the hard work that's gone into VASSAL. My players and >I have been enjoying it a lot. Cheers, Brent. ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED]
