Probably a strange question but hopefully someone here has an idea :) I start with a game piece unit. I have a cannon that launches cannon ball markers. If one of these markers lands on a game unit, I want it to destroy it. I'm having trouble figuring out how to trigger something that affects only the hex it is in.
So In general I want the piece on top (which does not stack and is always on top): a) Cause something to trigger only on the piece under it? b) Cause something to trigger on the piece under it and all pieces 1 hex away?
