--- In [email protected], "lostinnorway2002"
<[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], "lostinnorway2002"
> <lostinnorway2002@> wrote:
> >
> > Probably a strange question but hopefully someone here has an idea :)
> > 
> > I start with a game piece unit. I have a cannon that launches cannon
> > ball markers. If one of these markers lands on a game unit, I want it
> > to   destroy it. I'm having trouble figuring out how to trigger
> > something that affects only the hex it is in.
> > 
> > So In general I want the piece on top (which does not stack and is
> > always on top): 
> > 
> > a) Cause something to trigger only on the piece under it?
> > b) Cause something to trigger on the piece under it and all pieces 1
> > hex away?
> >
> 
> Um... just ignore the stupid question. It's called Fixed range in the
> GKC. Move along... nothing to see here *sigh*  Work on something for 3
> hours, post about it, then find it by accident.
>

New question... not stupid, I hope.

Is there a way, on activation, to see if the piece is on top of
another. Or am I stuck with: piece on top triggers the piece
underneath (range 0) which sends back a trigger that makes what I want
happen. 

So if the piece is not underneath, the top piece doesn't get the right
trigger. Seems a bit... brute force to me, but doable



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