Thus spake "benw_h":
> 
> ...and do any of the changes you make effect saved games already in 
> progress? So far I've reduced the colours of all the maps. All of my 
> pieces are already only 1kb (does it matter how many colours they are 
> if they are already this small?). I'm still getting out of memory 
> errors. Does the sheer number of images in the module (even if not 
> displayed) effect this? The mod is about 25Mb (5+5 per extension), with 
> probably around 5-600 piece images, 8 maps (with multiple boards in 
> most cases), and another 200 cards. Any advice? AT present I've truned 
> my attention to increasing the memory allocation...

What module is this? I'd like to have a look at it next week once I'm
home again. I'm in the midst of a project aimed at eliminating
unnecessary out of memory exceptions, and I'd like to be able to test
my new image caching code on modules which are likely to stress it.

(BTW, there is no direct connection between file size and in-memory size
for images. It's the image dimensions and depth which matter for in-memory
size. It's possible to create tiny files which store huge images once
they're loaded.)

-- 
J.

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