Nice suggestion. Pieces are 60x60, and cards 150x250. I unfortunately 
could not get property sheets to work (posted a couple of weeks ago 
on this). We could definitely move some date to the property sheets, 
though this would be text label data, not anything on the images 
itself. No idea if it would help, but good to know that option might 
arise.


--- In [email protected], Rich Johnston <[EMAIL PROTECTED]> 
wrote:
>
> At 01:20 PM 10/21/2007, you wrote:
> >Thus spake "benw_h":
> > >
> > > ...and do any of the changes you make effect saved games 
already in
> > > progress? So far I've reduced the colours of all the maps. All 
of my
> > > pieces are already only 1kb (does it matter how many colours 
they are
> > > if they are already this small?). I'm still getting out of 
memory
> > > errors. Does the sheer number of images in the module (even if 
not
> > > displayed) effect this? The mod is about 25Mb (5+5 per 
extension), with
> > > probably around 5-600 piece images, 8 maps (with multiple 
boards in
> > > most cases), and another 200 cards. Any advice? AT present I've 
truned
> > > my attention to increasing the memory allocation...
> 
>       Here is something else I might suggest just for bringing down 
> the overall size of the game and smaller images. Do you currently 
> have some sort of descriptions on the images? ...and therefore they 
> need to be big enough to read? This was a concern of mine as the 
> cards in my game may include some rather lengthy descriptions and 
> instructions. What I ended up doing was making the pieces aand 
cards 
> just small graphical representations of something (like a monster 
> with name, small pic, main attribute and level) and then attach the 
> full description to the piece via a property sheet. By doing so, I 
> dropped the size of my cards to 120 x 120 and my chits down to as 
> little as 40 x 40.
>


Reply via email to