Just a post to let you know that the Heap errors in Vassal continue. I 
reported these a couple of months ago, and since then have made the 
following changes:

Increased initial and max heap sizes (it would be great if Vassal 
didn't overide these with each new itteration)
Reduced colours (even to 8 in many cases)
Reduced screen size and resolution
Changed all pictures to pngs
Changed the order on prototypes to handle the rotation redrawing bug
Removed all old iterations of images from the files

Still no joy with 3.0.13. Heap problems occur after about 1 hour if you 
move and rotate and mask a lot of pieces. I'm really hoping someone 
makes some progress on this one soon, as it will rescue me from binning 
many many hours of work. Any unknown Christmas presents out there?!

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