Just a post to let you know that the Heap errors in Vassal continue. I reported these a couple of months ago, and since then have made the following changes:
Increased initial and max heap sizes (it would be great if Vassal didn't overide these with each new itteration) Reduced colours (even to 8 in many cases) Reduced screen size and resolution Changed all pictures to pngs Changed the order on prototypes to handle the rotation redrawing bug Removed all old iterations of images from the files Still no joy with 3.0.13. Heap problems occur after about 1 hour if you move and rotate and mask a lot of pieces. I'm really hoping someone makes some progress on this one soon, as it will rescue me from binning many many hours of work. Any unknown Christmas presents out there?!
