Sounds good - I'll give it some 'real life' testing then!
--- In [email protected], Joel Uckelman <[EMAIL PROTECTED]>
wrote:
>
> Thus spake "benw_h":
> > Just a post to let you know that the Heap errors in Vassal
continue. I
> > reported these a couple of months ago, and since then have made
the
> > following changes:
> >
> > Increased initial and max heap sizes (it would be great if Vassal
> > didn't overide these with each new itteration)
> > Reduced colours (even to 8 in many cases)
> > Reduced screen size and resolution
> > Changed all pictures to pngs
> > Changed the order on prototypes to handle the rotation redrawing
bug
> > Removed all old iterations of images from the files
> >
> > Still no joy with 3.0.13. Heap problems occur after about 1 hour
if you
> > move and rotate and mask a lot of pieces. I'm really hoping
someone
> > makes some progress on this one soon, as it will rescue me from
binning
> > many many hours of work. Any unknown Christmas presents out
there?!
> >
>
> Yes. All the work to solve the problems you're having is done,
except
> for error handling, which has been a PITA.
>
> From here on, we're going to be changing the release structure---
more on
> that later. This stuff will feature in the first 'nightly' build I
do.
> This could be as soon as tomorrow evening (if I roll high), but in
any
> case shouldn't be later than the end of the coming week, barring
things
> like my being hit by a truck or my house burning down.
>
> --
> J.
>