You could use a GKC instead to roll two 1d6 (1 button). I created a demo doing 
just that in the new forums

David Neumann <[EMAIL PROTECTED]> wrote:          Hi all,

OK, this might be really easy and I'm just missing it...if so, I
apologize.

I have a module I'm creating in which 2 dice of separate colors are
rolled simultaneously. What I'd like is something in the format of: 
White dice = #, Black Dice = # or

White dice = #,
Black dice = #.

Now, I can create a button that does 2d6, but the results are in the
#,# format, and I can't differentiate which result is to which die. I
could create two buttons, but I'd prefer to have 1 that the player has
to hit which would just roll both.

Any help? Are the results of a 2d6 roll kept as separate variables? 
If so, what are they? Then I could just change the report formatting.

Thanks in advance,

Dave



                         


[Non-text portions of this message have been removed]

Reply via email to