What about the regular end user that runs a pre-compiled version.
They will not be able to turn this off and on unless you provide
something in VBoxManage, and if so should be disabled by default.
Perry
On 05/11/2011 09:46 AM, Christophe Devriese wrote:
Well this is unfortunately not possible. Extension packs cannot make
use of the API, they cannot provide support in the UI, nor in the
VBoxManage tool. So if one wants a somewhat usable solution, it can't
be done with an extension pack.
With this patch you *do* have the choice of having this or not. In
fact, you have to use the --enable-udptunnel configure parameter. So
this is on par with VDE on that point also.
--
Christophe
On Wed, May 11, 2011 at 4:41 PM, Perry Halbert <[email protected]
<mailto:[email protected]>> wrote:
Question,
Why not put this in an Extension Pack as an addon instead of
changing the base code for everyone?
Myself I like the idea of being able to either have this or not.
Seems to me that is one reason that the Ext. Pack was
implemented. What about the security of the added UDP protocol
such as three-way handshake that is missing in UDP used for the
validity of the claimed source address. I know that all of this
seems small but to rush to change the base without considering the
underlaying issues seems wrong.
If the decision is to include this in the base then there should
also be a way to disable it built in as well.
Perry
On 05/11/2011 03:02 AM, Nikolay Igotti wrote:
Hello,
Idea of patch is nice, but what I don't understand is how do you
implement reliable ethernet
(as carrier collision and packet retransmit in real hardware is
performed by the NIC) transport over
potentially unreliable UDP (no guarantees on delivery or frames
ordering). Cursory look shown no
code for retransmit or attempts to handle ordering issue in patch.
At least some explanations how do you expect that to work, and
tests how this whole feature behaves
in heavily contended networks would be nice.
Nikolay.
On 5/11/11 3:11 AM, Alexey Eromenko wrote:
A letter to community:
UDP Tunnel networking
---------------------
UDP tunnel is a great mechanism to interconnect virtual machines
running on different hosts. It is intended for advanced users.
Technically this is done by encapsulating guest's ethernet
frames into
host's UDP/IP packets, and sending them to the destination. This
tunnel is a sort of VPN, except that UDP tunnel is not encrypted.
----------------------------
This feature will enable GNS3 network simulator to work perfectly
together with VirtualBox.
GNS3 allows to build clouds and distributed network topologies
in very
nice graphical way, where you can actually *draw* network topology,
and interconnect VMs together, even if they run on different
physical
hosts. GNS3 is very user friendly.
So you all are encouraged to test UDP tunnels, and report your
findings.
Best wishes,
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