Hello, I've been trying to get virtualbox-4.2.4 to compile on two 32-bit systems I have, but in both cases compilation fails when the alignment of the VGAState structure is checked in tstDeviceStructSize.cpp.
I was hoping to fix this myself, but I'm missing some information. tstDeviceStructSize checks that the alignment of the Dev, lock and StatRZMemoryRead members of VGAState is 8, while it is in fact 4. What is the reason that an alignment of 8 bytes is required? Does this requirement also apply to (some of the) other members of the structure? Maurice. -- Maurice van der Pot Gnome Planner Developer [email protected] http://live.gnome.org/Planner
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