On Oct 27, 2005, at 5:46 AM, Mat Wall-Smith wrote:

> Not yet its not Andreas...in fact granularity for granularity's  
> sake is
> particularly tedious......at the moment then the 'interest' is purely
> academic

Exactly.  I agree.  I said in my Vlog Anarchy video that I love  
interactive things and I love to see more of it.  My background is  
performance art.  In 1995 I did a movement/text/video piece that  
performed in the round with a quad-stereo soundtrack and  
improvisational lighting.  The order of the sections were determined  
randomly by my daughter (Dylan - 1.5 yrs old) before each  
performance.  Part of that was about creating a different performance  
for each audience member each night.  It was one of my experiments in  
creating non-linear live performances.  It was heavily influenced by  
this web thing I'd been looking at for about a year and those Avid  
non-linear video editors that I'd only read about in magazines.   
Anyway, my point is that the performance was much more interesting  
conceptually than it was as an experience from the audiences point of  
view.  In that respect I don't think it was much different from other  
artworks created with similar intentions.  The closest thing I've  
seen to a satisfying, non-linear, interactive story or experience is  
"Riven" the second Myst game.

-- 
Verdi
<URL: http://michaelverdi.com/ >
<URL: http://freevlog.org/ >
<URL: http://node101.org/ >




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