On Oct 27, 2005, at 5:46 AM, Mat Wall-Smith wrote: > Not yet its not Andreas...in fact granularity for granularity's > sake is > particularly tedious......at the moment then the 'interest' is purely > academic
Exactly. I agree. I said in my Vlog Anarchy video that I love interactive things and I love to see more of it. My background is performance art. In 1995 I did a movement/text/video piece that performed in the round with a quad-stereo soundtrack and improvisational lighting. The order of the sections were determined randomly by my daughter (Dylan - 1.5 yrs old) before each performance. Part of that was about creating a different performance for each audience member each night. It was one of my experiments in creating non-linear live performances. It was heavily influenced by this web thing I'd been looking at for about a year and those Avid non-linear video editors that I'd only read about in magazines. Anyway, my point is that the performance was much more interesting conceptually than it was as an experience from the audiences point of view. In that respect I don't think it was much different from other artworks created with similar intentions. The closest thing I've seen to a satisfying, non-linear, interactive story or experience is "Riven" the second Myst game. -- Verdi <URL: http://michaelverdi.com/ > <URL: http://freevlog.org/ > <URL: http://node101.org/ > ------------------------ Yahoo! Groups Sponsor --------------------~--> Fair play? Video games influencing politics. Click and talk back! http://us.click.yahoo.com/T8sf5C/tzNLAA/TtwFAA/lBLqlB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/videoblogging/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
