Hello Martin

I can get you access to a computer lab with about 10 computers that were 
used for a computer lab in wireless security. A re-install (as the 
students have changed the passwords) from image will give you a clean 
machine with a 2-3 months old Ubutu installation with access root if 
that is needed.

I will soon post another email to the list with sketches for an improved 
comparison. It is basically the same as previous work only looking at 2 
bits at a time to speed things up.

Martin Geisler wrote:
> Tord Ingolf Reistad <[EMAIL PROTECTED]> writes:
> 
> Hi Tord
> 
>> I have one personal computer that I can run VIFF on here in Norway.
>>
>> I might try to get you access to a computer lab if you want, so you
>> can run everything from Denmark and not worry about contacting me. All
>> the students are studding for their exams so the labs are empty some
>> time in January.
> 
> That would be a great solution, so that I don't have to coordinate with
> you to do my tests. An account with SSH access, 50 MiB of disk, and a
> standard install of Python and GCC is all I need.
> 
> But if you have the time, we could also schedule a benchmarking session.
> It think it could be done in an hour -- less if you have already
> installed Twisted and GMPY. But let me know if you're to busy right now.
> 
>> I am only looking at the code and not understanding too much so I have
>> still not tried to get VIFF working in practice.
> 
> Okay, let me know if I can help!
> 
>> When I talked to someone (more linux geek than me) about running MPC
>> with computers far away, he suggested simulating the whole thing by
>> introducing controlled delays in the network layer. But I like your
>> idea better.
> 
> For benchmarking I think it is best to run the programs on the real
> Internet. But for testing I would love to have such a sub-system. It
> would also make it possible to repeat and automate the tests in a
> reliable way.
> 
> I have a similar item on the TODO list already:
> 
> * Create unit tests which randomizes network delay
>   The current unit test with LoopbackRuntime are strictly sequential and
>   does not capture the random delays possible with real network traffic.
> 
> This is not so much to test the performance, but instead the robustness
> of the network setup. Right now you have to start the players in order
> 3-2-1 and if you kill one of them the port is probably left in a
> TIME_WAIT state for 60 seconds.
> 
> 
> 
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