> Tomas is right, of course. For the passive case, using the first 2t+1 players > always works, and for the active case, we do not use the > local-multiply-and-reshare method anyway. The thing is, I always just assumed that we always used the same set of shares, and it is kind of easy to miss if you just read quickly through it - it says what you expect. I guess that's why we all missed it until now.
The unit tests should not be hardcoded to n=3, t=1 as they are now, because that's why we never found the problem in the first place. I can rewrite the unit tests to the general setting. It needs to be done. _______________________________________________ viff-devel mailing list (http://viff.dk/) viff-devel@viff.dk http://lists.viff.dk/listinfo.cgi/viff-devel-viff.dk