>> The program still has one drawback, in that the different players
>> communicate over Java queues, and these queues cannot communicate through
>> sockets. Therefore it is not a complete MPC implementation.
> This part sounds a bit odd to be honest.

I think what Tord means is that the players currently exchange
messages directly via a ConcurrentLinkedQueue from the
java.util.concurrent package. This of course only works when all
players live in the same Java runtime on the same machine.

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