>> The program still has one drawback, in that the different players >> communicate over Java queues, and these queues cannot communicate through >> sockets. Therefore it is not a complete MPC implementation. > > This part sounds a bit odd to be honest.
I think what Tord means is that the players currently exchange messages directly via a ConcurrentLinkedQueue from the java.util.concurrent package. This of course only works when all players live in the same Java runtime on the same machine. Best regards, Thomas _______________________________________________ viff-devel mailing list (http://viff.dk/) email@example.com http://lists.viff.dk/listinfo.cgi/viff-devel-viff.dk