On 11 Okt., 08:38, Wynand <[EMAIL PROTECTED]> wrote: > Hi > > I hope this is the right discussion board for the question. > > I wrote a game engine with embedded script engines and would like to > integrate vim as the primary editor for the scripts and other > functions. I googled it for several days now and cant really come up > with anything useful, I also downloaded the source and found it quite > overwhelming at first glance. Is there any documentation on how to > interface with Vim, or any C/C++ libraries that I can use to do so? > i.e libVim or similar? > > This is meant to run inside a virtual console (like the quake console) > which receive all IO events primarily including mouse and keyboard > events. > > Any help would be greatly appreciated as I have no idea where to > start.
Vim is usually integrated by starting a Vim and "remote control" it. The following options are open: 1) You start the console version inside a terminal emulator. Used by vimplugin [1]. 2) You start the GUI version as Vim-Server. Used by gvimplugin [2]. 3) You start the GUI version as a Netbeans-Server. Used by eeedit [3]. Note that the 3 projects mentioned currently merge - with eeedit / Netbeans as base. It can just do the coolest stuff - just look at the screen shot: http://code.google.com/p/eeedit/wiki/ScreenShots Martin [vimplugin]: http://vimplugin.sourceforge.net/wiki/pmwiki.php [gvimplugin]: http://vimplugin.svn.sourceforge.net/viewvc/vimplugin/branches/gvimplugin/ [eeedit]: http://code.google.com/p/eeedit/ --~--~---------~--~----~------------~-------~--~----~ You received this message from the "vim_dev" maillist. For more information, visit http://www.vim.org/maillist.php -~----------~----~----~----~------~----~------~--~---