On 11 Okt., 08:38, Wynand <[EMAIL PROTECTED]> wrote:
> Hi
>
> I hope this is the right discussion board for the question.
>
> I wrote a game engine with embedded script engines and would like to
> integrate vim as the primary editor for the scripts and other
> functions. I googled it for several days now and cant really come up
> with anything useful, I also downloaded the source and found it quite
> overwhelming at first glance. Is there any documentation on how to
> interface with Vim, or any C/C++ libraries that I can use to do so?
> i.e libVim or similar?
>
> This is meant to run inside a virtual console (like the quake console)
> which receive all IO events primarily including mouse and keyboard
> events.
>
> Any help would be greatly appreciated as I have no idea where to
> start.

Vim is usually integrated by starting a Vim and "remote control" it.
The following options are open:

1) You start the console version inside a terminal emulator. Used by
vimplugin [1].
2) You start the GUI version as Vim-Server. Used by gvimplugin [2].
3) You start the GUI version as a Netbeans-Server. Used by eeedit [3].

Note that the 3 projects mentioned currently merge - with eeedit /
Netbeans as base. It can just do the coolest stuff - just look at the
screen shot:

http://code.google.com/p/eeedit/wiki/ScreenShots

Martin

[vimplugin]: http://vimplugin.sourceforge.net/wiki/pmwiki.php
[gvimplugin]: 
http://vimplugin.svn.sourceforge.net/viewvc/vimplugin/branches/gvimplugin/
[eeedit]: http://code.google.com/p/eeedit/



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