It seems that vim is not designed to be an editor component and too advanced to be a game engine script editor. So I suggest another choice - scintilla. Scintilla is a free source code editing component. It comes with complete source code and a license that permits use in any free project or commercial product. Scintilla is writen in C++ and used as editor component in many editors like SciTE, Nodepad++, etc. You can find it on http://www.scintilla.org/
B.G. On 10月11日, 下午2时38分, Wynand <[EMAIL PROTECTED]> wrote: > I wrote a game engine with embedded script engines and would like to > integrate vim as the primary editor for the scripts and other > functions. I googled it for several days now and cant really come up > with anything useful, I also downloaded the source and found it quite > overwhelming at first glance. Is there any documentation on how to > interface with Vim, or any C/C++ libraries that I can use to do so? > i.e libVim or similar? --~--~---------~--~----~------------~-------~--~----~ You received this message from the "vim_dev" maillist. For more information, visit http://www.vim.org/maillist.php -~----------~----~----~----~------~----~------~--~---
