Hello,

in the attachment is a proposed patch for Issue 848 for gtk3vim
https://github.com/vim/vim/issues/848
[written by Kazunobu Kuriyama (nuko8) and me].

This issue cannot be seen at all window managers [but openbox seems to
be a good candidate].

What is changed by the patch?
This patch changes the clearing/redrawing order if `draw_event` is
called with more than one (dirty) rectangle.

old order:
clear for rect1; redraw rect1; clear for rect2; redraw rect2; ...

new order:
clear for rect1,rect2,...;  redraw rect1,rect2,...;

Why?
There is the hypothesis that later clear-actions (e.g. clear for rect2)
can/may remove some of the parts already drawn by former redraw-actions
(e.g. redraw rect1).

For more details, please see discussion at the issue page.

Bye
C. Ludwig

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diff --git a/src/gui_gtk_x11.c b/src/gui_gtk_x11.c
index eef0bd4..4553d83 100644
--- a/src/gui_gtk_x11.c
+++ b/src/gui_gtk_x11.c
@@ -630,6 +630,7 @@ static void gui_gtk_window_clear(GdkWindow *win);
     static void
 gui_gtk3_redraw(int x, int y, int width, int height)
 {
+    /* Range checks are left to gui_redraw_block() */
     gui_redraw_block(Y_2_ROW(y), X_2_COL(x),
 	    Y_2_ROW(y + height - 1), X_2_COL(x + width - 1),
 	    GUI_MON_NOCLEAR);
@@ -688,9 +689,13 @@ draw_event(GtkWidget *widget UNUSED,
 	    {
 		const cairo_rectangle_t rect = list->rectangles[i];
 
-		gui_mch_clear_block(Y_2_ROW(rect.y), 1,
-			Y_2_ROW(rect.y + rect.height - 1), Columns);
+		gui_mch_clear_block(Y_2_ROW((int)rect.y), 0,
+			Y_2_ROW((int)(rect.y + rect.height)) - 1, Columns - 1);
+	    }
 
+	    for (i = 0; i < list->num_rectangles; i++)
+	    {
+		const cairo_rectangle_t rect = list->rectangles[i];
 		if (blink_mode)
 		    gui_gtk3_redraw(rect.x, rect.y, rect.width, rect.height);
 		else
@@ -6723,6 +6728,11 @@ gui_mch_clear_block(int row1, int col1, int row2, int col2)
     color.pixel = gui.back_pixel;
 #endif
 
+    col1 = check_col(col1);
+    col2 = check_col(col2);
+    row1 = check_row(row1);
+    row2 = check_row(row2);
+
 #if GTK_CHECK_VERSION(3,0,0)
     {
 	/* Add one pixel to the far right column in case a double-stroked

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