--- On Sun, 11/20/11, hartonj <[email protected]> wrote:
<clip>
> There are some minor problems with 'wear leveling', where you can over
> read/write to it and wear out the flash memory. Works best if you don't
> use any kind of virtual memory. If you edit and save files a lot, using
> other media for it may help too.

Wear leveling is built into the compact flash card. It hides its true structure 
from the host hardware and system and randomizes the physical locations of 
writes.

Other solid-state storage media uses similar strategies to ensure writes are 
spread across the memory, some has it built in like Compact Flash, others have 
it in the host controller.

With wear leveling the data on solid-state media is always fragmented and 
running a defragmenter on it won't actually defragment the data, though it may 
appear so to the operating system.

Fragmentation on solid-state media doesn't matter because every bit is 
accessible in the same amount of time and there's nothing like the track to 
track seek times that spinning media has.  

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