Ben, if you would be good enough to send me a link to the seller or an email 
address, I would be happy to drop them a note. I must admit I was somewhat 
disappointed to find an app so heavily touted for it's audio qualities to 
have fallen short of the mark in providing a functional app for possible 
blind users.

Fred Olver
----- Original Message ----- 
From: "Ben Mustill-Rose" <[email protected]>
To: "viphone" <[email protected]>
Sent: Tuesday, May 08, 2012 10:54 AM
Subject: Audio Invaders


> Hi,
>
> Fred posted earlier today about a game called audio invaders but I've
> changed the subject in the hope that it may get more attention. There
> are 2 versions in the app store; at this point its not really worth
> paying for the full version.
>
> I think we could have a really good game here if a few of us kindly
> asked the dev to make it more accessible. At the moment, the game is
> playable but has some major accessibility issues:
>
> Its inpossible to do anything at all with vo turned on. Even getting
> past the mistory screen that opens when the app is opened that
> apparently doesn't have anything on it and makes no sound requires
> that vo is turned off.
> Once you've turned vo off and tapped the bottom third of the screen in
> the centre, you are taken into what appears to be a menu with music.
> This is also inaccessible, but if you tap for long enough, you will
> eventually start the game.
> Gameplay is frustrating. At first you are presented with nothing but
> eventually you will hear some kind of enemy object moving closer to
> you. At this point, tilt your device around until it sounds from the
> centre of your headphones and tap anyware on the screen to shoot it.
> The 2 issues in gameplay are:
> Tilting is very slow to react and when it does I always seem to have
> tilted too much; those of us who have tilted our devices whilst
> playing aurify will know what I mean - this is exactly the same.
> You don't seem to be able to fire as quickly as you should be able to.
> Practicly speaking, you are only able to fire about 2/3 times whilst
> the object is in the centre. If you tap streight after you've fired,
> nothing will happen unless you weight and tap again. It's hard to
> think that this could be part of the gameplay as opposed to a bug.
>
> I'll be emailing the dev later today; I encourage everyone else to
> contact them with your own feedback.
>
> Cheers,
> Ben.
>
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