Hi all,
I just bought this game a couple of days ago, and
played through the first couple of missions so
far. I'm having trouble figuring out how to
assign supplies to specific populations though,
such as the doctor or the military
personnel. I've successfully logged into my
Zombie Link account through the app, and can see
things like mission info and supplies I've
collected from the Web site, only I can't figure
out how you're supposed to distribute things once
you've collected them. I tried looking on the
support page, but it didn't give much help. I'm
probably just missing something obvious, but if
anyone can give me some pointers, either on or off list, I'd appreciate it!
Jess
Hi Tess,
I am not sure you have the correct game,
Zombies, Run by Adrian Hon of Six to Start's is somewhat accessible.
Zombies, Run is written by award-winning novelist Naomi Alderman.
<https://www.zombiesrungame.com/>https://www.zombiesrungame.com/
You tie your shoes, put on your headphones, take
your first steps outside. You've barely covered
100 yards when you hear them. They must be
close. You can hear every guttural breath, every
rattling groan - they're everywhere. Zombies.
There's only one thing you can do: Run!
You're Runner 5. Hundreds of lives are counting
on you. You've got to help your base rebuild
from the ruins of civilization by collecting
critical supplies while avoiding roving zombie
hordes. Can you save them and learn the truth about the zombie apocalypse?
Automatically collect crucial items for your
base as you run, plus artefacts, notes, voice recordings, and more
Use the items you've collected to develop your
base and help your surviving population thrive.
With a bigger base comes more missions and some unexpected surprises.
Running Game & Audio Adventure
Zombies, Run! is an ultra-immersive running game
for the iPhone, iPod Touch, Android and Windows
Phone. We deliver the story straight to your
headphones through orders and voice recordings -
and back home, you can build and grow your base
with the items you've collected.
Run Anywhere
Zombies, Run! works anywhere and at any speed.
You can jog in a park, run along a beach, or
walk along a trail, even on treadmills!
Keep the survivors alive
You automatically collect items like medicine,
batteries, first aid kits, baseball bats,
underwear and ammo while running - but when
you're back home, who needs them more: the
soldiers or the doctors? Which buildings need
extra defenses? It's up to you - and the bigger
your base, the more missions you can play.
Where did the zombies come from? What are the
leaders of your base planning? There's a deeper
mystery to be uncovered, puzzles to be solved,
websites to be discovered, documents to be
viewed so you can learn the truth of what's happened to the world.
Choose your own custom playlists before you
start running: the story unfolds in between your
tracks through a series of dynamic radio messages and voice recordings.
With 30 missions and over 40 runs worth of
gameplay, you become the hero in an epic story
of humanity's struggle for survival where your
running really matters - and there's a deeper mystery to be uncovered as well.
Better Fitness Through Science
Coming Soon: Zombies, Run! records the distance,
time, pace, and calories burned of all your
runs, and we're planning RunKeeper integration.
You can also hear audio notifications for time,
distance, and pace during your run.
Using voice over, a blind person has played the
first few levels of Zombies Run! He can't figure
out how to assign the supplies he has recovered or how to build the hospital.
it is currently not possible to assign supplies
or put up buildings, I know that at least two
people have contacted the developers, and they
said that a solution was being worked on, but it
could be a few months before it was released.
Christina wrote You can now assign your own
supplies by creating a zombielink account online
at <http://www.zombiesrungame.com>www.zombiesrungame.com
You then log into your account via the settings
menu in the Zombies Run app on your phone.
This way, you can assign supplies on your computer and will update your app.
The website is accessible; I had no problem assigning supplies.
alex wrote Another way is to extract the audio
files from the app, and listen to them on the
computer as they are ordinary mp3s.
yes I know its cheating, but why should I have
to wait for the developers to take there time getting the app accessible.
I mostly got the app for the story anyway, not for the fitness element.
Amy wrote, But really, running away from zombies
with this app is probably the most exciting
workout ever. It's incredibly immersive, and the
stoyline feels like a novel. Last workout, my
helicopter crash landed outside of the base
because a mysterious force shot it down with an
RPG, and I was out in the middle of the desert
with all these flesh eating zombies, and then
this radio tower guy (with a REALLY attractive
voice) contacted me and made me run through a
hospital, where his old flame turned out to be,
ha, ha, no. I refuse to spoil the storyline.
It's too amazing. Also, everyone has British
accents! I secretly bought the game for that
reason alone. The zombies were a bonus.
Requires iOS 5 or above. Works on iPhone 3GS,
iPhone 4, iPhone 4S, and iPod Touch 3rd gen and 4th gen.
Continued use of GPS running in the background
can dramatically decrease battery life.
Accelerometer mode can dramatically decrease battery life.
$7.99 US
£5.49)
Rated 12+ for the following:
Frequent/Intense Horror/Fear Themes
Infrequent/Mild Profanity or Crude Humor
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Infrequent/Mild Sexual Content or Nudity
Frequent/Intense Realistic Violence
----- Original Message -----
From: <mailto:[email protected]>Tess
To: <mailto:[email protected]>[email protected]
Sent: Thursday, May 15, 2014 12:43 AM
Subject: RE: Response from Makers of "The Walk"
Zombies run is totally not accessible.
I have the app, and they themselves also told me
that they won't make it accessible due to the graphical nature of the thing.
I believe other folks also said the same thing
recently that it wasn't accessible.
Not sure where you read that it was, and unless
it has changed, it isn't accessible and they
don't plan on making it accessible.
----------
From: [email protected]
[mailto:[email protected]] On Behalf Of Alex Hall
Sent: Wednesday, May 14, 2014 10:49 PM
To: [email protected]
Subject: Response from Makers of "The Walk"
Hi all,
Turns out the response I got earlier *did* have
text, it was just buried further down. Sadly, it isn't good news. Here you go:
Brad Porter, May 14 04:00 PM:
Hi Mehgcap,
Thanks for your email! I'm afraid that, due to
the heavily visual nature of The Walk, we are
not currently able to make it fully accessible.
As such, I cannot currently recommend that you
purchase the app if you are planning to use it
exclusively with VoiceOver. I'm sorry that I
could not be of more assistance in this case.
All the best,
Brad
So there you have it. I told him I'd be happy to
answer questions, and if they need more feedback
they should post on
<http://applevis.com>applevis.com. Again, please
contact them if this app is something you'd be interested in using.
Essentially, you have to solve a mystery,
collect items, and complete levels, all done by
physically walking around. You can pick up
things as you move, unlock special items, and
more. It sounds like a great app for those who
walk with any frequency, but it is not accessible.
What gets me is that this company's other app,
Zombies Run, was re-designed to be accessible.
As I recall, they made a big deal about it, and
even posted a blog all about what they learned
while adding Voiceover compatibility. ZR is also
visual, yet it is usable and this new app is
not? Had they said it is being worked on, or
planned for a future upgrade, i'd be okay. But
to basically say it isn't an option is beyond the pale for me.
--
Have a great day,
Alex Hall
<mailto:[email protected]>[email protected]
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