https://github.com/VirtualGL/virtualgl/issues/18
contains information cribbed from an offline discussion with nVidia regarding the possibility of creating a GLVND vendor library for VirtualGL. The conclusion we came to was that it probably wasn't worth it, since it wouldn't be possible to eliminate vglrun with such a solution, but I'm interested to hear what others have to say about it. Please add any comments you may have to the GitHub issue, or reply here. ------------------------------------------------------------------------------ Transform Data into Opportunity. Accelerate data analysis in your applications with Intel Data Analytics Acceleration Library. Click to learn more. http://pubads.g.doubleclick.net/gampad/clk?id=278785111&iu=/4140 _______________________________________________ VirtualGL-Devel mailing list VirtualGL-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-devel