It wasn't that difficult to implement (although testing proved a lot
more difficult than anticipated), so I went ahead and did it.  Feature
is now available in the 2.6.x evolving/dev build:

https://virtualgl.org/DeveloperInfo/PreReleases

On 4/12/18 12:44 PM, GM wrote:
> Does VirtualGL work with IPv6? For me it looks like VirtualGL with IPv6
> has some problems, e.g. "vglrun" the way SSH_IP is detected there.
> 
> SSH_IP=`echo $SSH_CLIENT | cut -d' ' -f1 | cut -d: -f4`
> 
> The char : is part of an IPv6 address and so the SSH_IP is wrong.
> 
> GM

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