It wasn't that difficult to implement (although testing proved a lot more difficult than anticipated), so I went ahead and did it. Feature is now available in the 2.6.x evolving/dev build:
https://virtualgl.org/DeveloperInfo/PreReleases On 4/12/18 12:44 PM, GM wrote: > Does VirtualGL work with IPv6? For me it looks like VirtualGL with IPv6 > has some problems, e.g. "vglrun" the way SSH_IP is detected there. > > SSH_IP=`echo $SSH_CLIENT | cut -d' ' -f1 | cut -d: -f4` > > The char : is part of an IPv6 address and so the SSH_IP is wrong. > > GM -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to virtualgl-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/ccb4b6e1-ef51-c712-c81e-434405057353%40virtualgl.org. For more options, visit https://groups.google.com/d/optout.