On Mon, 18 Mar 2019 22:54:37 -0500
DRC <[email protected]> wrote:

> Cases 1, 2, 3:
> 
> VGL_FORCEALPHA was required because of the amdgpu drivers, as previously
> noted.

I thought I should mention that I have uncovered another workaround for amdgpu 
and mesa which has been working for me as effectively as the VGL_FORCEALPHA 
method. I used the mesa DRIconf program to set the option: "Create all visuals 
with a depth buffer" and clear the option "Allow exposure of visuals and 
fbconfigs with RGB10A2 formats" because if that is set too then the fix doesn't 
work. Note that this is applied to the Mesa configuration and not to VGL.
-- 
Richard <[email protected]>

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