On Mon, 18 Mar 2019 22:54:37 -0500 DRC <[email protected]> wrote: > Cases 1, 2, 3: > > VGL_FORCEALPHA was required because of the amdgpu drivers, as previously > noted.
I thought I should mention that I have uncovered another workaround for amdgpu and mesa which has been working for me as effectively as the VGL_FORCEALPHA method. I used the mesa DRIconf program to set the option: "Create all visuals with a depth buffer" and clear the option "Allow exposure of visuals and fbconfigs with RGB10A2 formats" because if that is set too then the fix doesn't work. Note that this is applied to the Mesa configuration and not to VGL. -- Richard <[email protected]> -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/20190330000131.3209bdce6bf41ed42ef9121f%40ntlworld.com. For more options, visit https://groups.google.com/d/optout.
