Thanks for the update.  I really need to get access to an
amdgpu-compatible card sooner rather than later, since the only AMD GPU
I have requires the old fglrx drivers.  If some benevolent soul reading
this would be interested in helping out this project, a donation of such
a GPU would help ensure VirtualGL's platform neutrality.

DRC

On 3/29/19 7:01 PM, 'Richard' via VirtualGL User Discussion/Support wrote:
> On Mon, 18 Mar 2019 22:54:37 -0500
> DRC <[email protected]> wrote:
> 
>> Cases 1, 2, 3:
>>
>> VGL_FORCEALPHA was required because of the amdgpu drivers, as previously
>> noted.
> 
> I thought I should mention that I have uncovered another workaround for 
> amdgpu and mesa which has been working for me as effectively as the 
> VGL_FORCEALPHA method. I used the mesa DRIconf program to set the option: 
> "Create all visuals with a depth buffer" and clear the option "Allow exposure 
> of visuals and fbconfigs with RGB10A2 formats" because if that is set too 
> then the fix doesn't work. Note that this is applied to the Mesa 
> configuration and not to VGL.
> 

-- 
You received this message because you are subscribed to the Google Groups 
"VirtualGL User Discussion/Support" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/virtualgl-users/0de379d7-81fe-61ce-5a01-bfb67f2e864c%40virtualgl.org.
For more options, visit https://groups.google.com/d/optout.

Reply via email to