For now, I solved the issue by downgrading from the very new nvidia 440 driver 
to version 435.

Regards
Julius


From: ziegler
Sent: Saturday, 19 October 2019 10:47
To: VirtualGL User Discussion/Support
Subject: [VirtualGL-Users] Getting exactly 1 FPS on vglrun glxgears/glxspheres

I have set up VirtualGL to run OpenGL applications on an Nvidia card through 
TurboVNC.

I run lightdm display manager, and a mate-session.

Based on what glxinfo tells me, the setup seems to be working:

"OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1650/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 440.26"

I now have the strange effect that basically any application (I have tried 
glxgears, glxspheres and my own custom code) that I run through vglrun runs 
with exactly 1.00 FPS (check the screenshot below).

The CPU usage while running is negligible, so I assume that there is some 
artificial throttling happening, like some bogus VSYNC.

One thing special maybe about my setup is that this is a rack mount server, 
which, appart from the discrete Nvidia card, also has an onboard VGA which runs 
GL via mesa, so this is a dual head setup.

I separately tried

VGL_SPOILLAST=0
VLS_SYNC=1

With no noticeable effect.

Has anybody experienced this strange effect? Any ideas on how to solve it?

Any hint is appreciated, Thanks!

Julius



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