Good, because I have no clue why that issue would occur. Even if VGL_FPS was 
set, it would still be necessary to disable frame spoiling in order for 
benchmarks to reflect that frame rate. It definitely does seem like a driver 
issue.

> On Oct 19, 2019, at 4:27 AM, Julius Ziegler <[email protected]> wrote:
> 
> For now, I solved the issue by downgrading from the very new nvidia 440 
> driver to version 435.
>  
> Regards
> Julius
>  
>  
> From: ziegler
> Sent: Saturday, 19 October 2019 10:47
> To: VirtualGL User Discussion/Support
> Subject: [VirtualGL-Users] Getting exactly 1 FPS on vglrun glxgears/glxspheres
>  
> I have set up VirtualGL to run OpenGL applications on an Nvidia card through 
> TurboVNC.
>  
> I run lightdm display manager, and a mate-session.
>  
> Based on what glxinfo tells me, the setup seems to be working:
>  
> "OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce GTX 1650/PCIe/SSE2
> OpenGL core profile version string: 4.6.0 NVIDIA 440.26"
>  
> I now have the strange effect that basically any application (I have tried 
> glxgears, glxspheres and my own custom code) that I run through vglrun runs 
> with exactly 1.00 FPS (check the screenshot below).
>  
> The CPU usage while running is negligible, so I assume that there is some 
> artificial throttling happening, like some bogus VSYNC.
>  
> One thing special maybe about my setup is that this is a rack mount server, 
> which, appart from the discrete Nvidia card, also has an onboard VGA which 
> runs GL via mesa, so this is a dual head setup.
>  
> I separately tried
>  
> VGL_SPOILLAST=0
> VLS_SYNC=1
>  
> With no noticeable effect.
>  
> Has anybody experienced this strange effect? Any ideas on how to solve it?
>  
> Any hint is appreciated, Thanks!
>  
> Julius
>  
> <AAEAE6044B9641D1B9DE056EDF9F4367.png>

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