So when you use VirtualGL, do you set VGL_DISPLAY to the screen of the
graphics card you are trying to use, like 0.1, 0.2, etc.?

Rafael Guimaraes wrote:
> Hi,
> 
> I am not quite sure if my experience will help you. I have here a
> server with two Quadro FX 5600 (each of them has 2 gpus, summing up 4
> gpus). Besides these cards, the server also comes with a plain simple
> ast graphic card (which takes display :0). I have no physical monitor
> attached to the server, I use it just for remote visualization.
> 
> Here is my xorg.conf:
> 
> Section "ServerLayout"
>     Identifier     "Layout0"
>     Screen      0  "Screen0"
>     Screen      1  "Screen1" RightOf "Screen0"
>     Screen      2  "Screen2" RightOf "Screen1"
>     Screen      3  "Screen3" RightOf "Screen2"
>     Screen      4  "Screen4" RightOf "Screen3"
>     InputDevice    "Keyboard0" "CoreKeyboard"
>     InputDevice    "Mouse0" "CorePointer"
> EndSection
> 
> Section "Files"
>     RgbPath         "/usr/X11R6/lib/X11/rgb"
>     FontPath        "unix/:7100"
> EndSection
> 
> Section "Module"
>     Load           "dbe"
>     Load           "extmod"
>     Load           "type1"
>     Load           "freetype"
>     Load           "glx"
> EndSection
> 
> Section "InputDevice"
>     # generated from data in "/etc/sysconfig/mouse"
>     Identifier     "Mouse0"
>     Driver         "mouse"
>     Option         "Protocol" "IMPS/2"
>     Option         "Device" "/dev/input/mice"
>     Option         "Emulate3Buttons" "no"
>     Option         "ZAxisMapping" "4 5"
> EndSection
> 
> Section "InputDevice"
>     # generated from data in "/etc/sysconfig/keyboard"
>     Identifier     "Keyboard0"
>     Driver         "kbd"
>     Option         "XkbLayout" "us"
>     Option         "XkbModel" "pc105"
> EndSection
> 
> Section "Monitor"
>     Identifier     "Monitor0"
>     VendorName     "Unknown"
>     ModelName      "Unknown"
>     HorizSync       30.0 - 110.0
>     VertRefresh     50.0 - 150.0
>     Option         "DPMS"
> EndSection
> 
> Section "Monitor"
>     Identifier     "Monitor1"
>     VendorName     "Unknown"
>     ModelName      "Unknown"
>     HorizSync       30.0 - 110.0
>     VertRefresh     50.0 - 150.0
>     Option         "DPMS"
> EndSection
> 
> Section "Monitor"
>     Identifier     "Monitor2"
>     VendorName     "Unknown"
>     ModelName      "Unknown"
>     HorizSync       30.0 - 110.0
>     VertRefresh     50.0 - 150.0
>     Option         "DPMS"
> EndSection
> 
> Section "Monitor"
>     Identifier     "Monitor3"
>     VendorName     "Unknown"
>     ModelName      "Unknown"
>     HorizSync       30.0 - 110.0
>     VertRefresh     50.0 - 150.0
>     Option         "DPMS"
> EndSection
> 
> Section "Monitor"
>     Identifier     "Monitor4"
>     VendorName     "Unknown"
>     ModelName      "Unknown"
>     HorizSync       30.0 - 110.0
>     VertRefresh     50.0 - 150.0
>     Option         "DPMS"
> EndSection
> 
> Section "Device"
>     Identifier     "Device0"
>     Driver         "nvidia"
>     VendorName     "NVIDIA Corporation"
>     BoardName      "Quadro FX 5600"
>     BusID          "PCI:136:0:0"
> EndSection
> 
> Section "Device"
>     Identifier     "Device1"
>     Driver         "nvidia"
>     VendorName     "NVIDIA Corporation"
>     BoardName      "Quadro FX 5600"
>     BusID          "PCI:138:0:0"
> EndSection
> 
> Section "Device"
>     Identifier     "Device2"
>     Driver         "nvidia"
>     VendorName     "NVIDIA Corporation"
>     BoardName      "Quadro FX 5600"
>     BusID          "PCI:147:0:0"
> EndSection
> 
> Section "Device"
>     Identifier     "Device3"
>     Driver         "nvidia"
>     VendorName     "NVIDIA Corporation"
>     BoardName      "Quadro FX 5600"
>     BusID          "PCI:149:0:0"
> EndSection
> 
> Section "Device"
>         Identifier "Videocard0"
>         Driver     "ast"
>         VendorName "AST"
>         BoardName  "AST2000"
> EndSection
> 
> Section "Screen"
>         Identifier "Screen0"
>         Device     "Videocard0"
>         Monitor    "Monitor0"
>         DefaultDepth    24
>         SubSection "Display"
>                 Viewport 0 0
>                 Depth    24
>         EndSubSection
> EndSection
> 
> 
> Section "Screen"
>     Identifier     "Screen1"
>     Device         "Device0"
>     Monitor        "Monitor1"
>     DefaultDepth    24
>     Option         "UseDisplayDevice" "none"
>     SubSection     "Display"
>         Depth       24
>         Virtual     1024 768
>     EndSubSection
> EndSection
> 
> Section "Screen"
>     Identifier     "Screen2"
>     Device         "Device1"
>     Monitor        "Monitor2"
>     DefaultDepth    24
>     Option         "UseDisplayDevice" "none"
>     SubSection     "Display"
>         Depth       24
>         Virtual     1024 768
>     EndSubSection
> EndSection
> 
> Section "Screen"
>     Identifier     "Screen3"
>     Device         "Device2"
>     Monitor        "Monitor3"
>     DefaultDepth    24
>     Option         "UseDisplayDevice" "none"
>     SubSection     "Display"
>         Depth       24
>         Virtual     1024 768
>     EndSubSection
> EndSection
> 
> Section "Screen"
>     Identifier     "Screen4"
>     Device         "Device3"
>     Monitor        "Monitor4"
>     DefaultDepth    24
>     Option         "UseDisplayDevice" "none"
>     SubSection     "Display"
>         Depth       24
>         Virtual     1024 768
>     EndSubSection
> EndSection
> 
> 
> 
> 
> 2010/2/24 DRC <[email protected]>:
>> I'm curious.  Which display (:0 or :1) is the active display on the
>> server?  Can you try using CTRL-ALT-F7/F8 to switch between them and see
>> if that is the reason why only one is working properly?
>>
>> I know people have done this before.  I'm hoping maybe one of them will
>> chime in.
>>
>> Antony Cleave wrote:
>>> Indeed something is amiss.
>>>
>>>  DISPLAY=:0 vgl/linux64/bin/glreadtest
>>>
>>> GLreadtest v2.1.80 (Build 20100224)
>>>
>>> vgl/linux64/bin/glreadtest -h for advanced usage.
>>>
>>> Rendering to Pbuffer using GLX on display :0.0
>>> FB Config = 0xc5
>>> Drawable size = 701 x 701 pixels
>>> Using 1-byte row alignment
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  LUM  <<<<<<<<<<
>>> glDrawPixels():               ERROR: invalid operation in frame buffer read
>>> Buffer was not cleared
>>> 8.948589 Mpixels/sec
>>> glReadPixels() [bottom-up]:   517: ERROR: Bogus data read back.
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  RED  <<<<<<<<<<
>>> glDrawPixels():               ERROR: invalid operation in frame buffer read
>>> Buffer was not cleared
>>> 8.949448 Mpixels/sec
>>> glReadPixels() [bottom-up]:   517: ERROR: Bogus data read back.
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  BGRA  <<<<<<<<<<
>>> glDrawPixels():               ERROR: invalid operation in frame buffer read
>>> Buffer was not cleared
>>> 8.684911 Mpixels/sec
>>> glReadPixels() [bottom-up]:   517: ERROR: Bogus data read back.
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  ABGR  <<<<<<<<<<
>>> glDrawPixels():               ERROR: invalid operation in frame buffer read
>>> Buffer was not cleared
>>> 8.685765 Mpixels/sec
>>> glReadPixels() [bottom-up]:   517: ERROR: Bogus data read back.
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  BGR  <<<<<<<<<<
>>> glDrawPixels():               ERROR: invalid operation in frame buffer read
>>> Buffer was not cleared
>>> 8.768956 Mpixels/sec
>>> glReadPixels() [bottom-up]:   517: ERROR: Bogus data read back.
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  RGBA  <<<<<<<<<<
>>> glDrawPixels():               ERROR: invalid operation in frame buffer read
>>> Buffer was not cleared
>>> 8.688855 Mpixels/sec
>>> glReadPixels() [bottom-up]:   517: ERROR: Bogus data read back.
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  RGB  <<<<<<<<<<
>>> glDrawPixels():               ERROR: invalid operation in frame buffer read
>>> Buffer was not cleared
>>> 8.769972 Mpixels/sec
>>> glReadPixels() [bottom-up]:   517: ERROR: Bogus data read back.
>>>
>>>
>>> I'm sure it should look more like this:
>>>
>>> DISPLAY=:1 vgl/linux64/bin/glreadtest
>>>
>>> GLreadtest v2.1.80 (Build 20100224)
>>>
>>> vgl/linux64/bin/glreadtest -h for advanced usage.
>>>
>>> Rendering to Pbuffer using GLX on display :1.0
>>> FB Config = 0xc5
>>> Drawable size = 701 x 701 pixels
>>> Using 1-byte row alignment
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  LUM  <<<<<<<<<<
>>> glDrawPixels():               1021.157178 Mpixels/sec
>>> glReadPixels() [bottom-up]:   0.611564 Mpixels/sec
>>> glReadPixels() [top-down]:    0.603276 Mpixels/sec
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  RED  <<<<<<<<<<
>>> glDrawPixels():               402.142938 Mpixels/sec
>>> glReadPixels() [bottom-up]:   442.310444 Mpixels/sec
>>> glReadPixels() [top-down]:    6.548527 Mpixels/sec
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  BGRA  <<<<<<<<<<
>>> glDrawPixels():               400.102140 Mpixels/sec
>>> glReadPixels() [bottom-up]:   462.156454 Mpixels/sec
>>> glReadPixels() [top-down]:    6.606006 Mpixels/sec
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  ABGR  <<<<<<<<<<
>>> glDrawPixels():               399.779284 Mpixels/sec
>>> glReadPixels() [bottom-up]:   461.921013 Mpixels/sec
>>> glReadPixels() [top-down]:    6.639695 Mpixels/sec
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  BGR  <<<<<<<<<<
>>> glDrawPixels():               402.073876 Mpixels/sec
>>> glReadPixels() [bottom-up]:   442.128714 Mpixels/sec
>>> glReadPixels() [top-down]:    6.525910 Mpixels/sec
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  RGBA  <<<<<<<<<<
>>> glDrawPixels():               400.781598 Mpixels/sec
>>> glReadPixels() [bottom-up]:   392.935682 Mpixels/sec
>>> glReadPixels() [top-down]:    6.378294 Mpixels/sec
>>>
>>>>>>>>>>>>>  PIXEL FORMAT:  RGB  <<<<<<<<<<
>>> glDrawPixels():               333.381574 Mpixels/sec
>>> glReadPixels() [bottom-up]:   346.630269 Mpixels/sec
>>> glReadPixels() [top-down]:    6.338858 Mpixels/sec
>>>
>>> regarding the other test the answer is no
>>>
>>> # /opt/VirtualGL/bin/glxinfo -display :0 -c >glxinfo0
>>> # /opt/VirtualGL/bin/glxinfo -display :1 -c >glxinfo1
>>> # diff glxinfo0  glxinfo1
>>> 1,2c1,2
>>> < name of display: :0.0
>>> < display: :0  screen: 0
>>> ---
>>>> name of display: :1.0
>>>> display: :1  screen: 0
>>> Finally, for both the glxspheres tests I was rendering to a TurboVNC
>>> desktop running as root on Display :12.
>>>
>>> Thanks for your help.
>>>
>>> Antony
>>>
>>> DRC wrote:
>>>>> cvs
>>>>>
>>>> -d:pserver:[email protected]:/cvsroot/virtualgl login
>>>>
>>>>
>>>>> cvs -z3
>>>>>
>>>> -d:pserver:[email protected]:/cvsroot/virtualgl co 
>>>> vgl
>>>>
>>>>
>>>>> cd vgl/util
>>>>>
>>>>
>>>>> make ../linux64/bin/glreadtest
>>>>>
>>>> Now run
>>>>
>>>>
>>>>> DISPLAY=:0 ../linux64/bin/glreadtest
>>>>>
>>>>
>>>>> DISPLAY=:1 ../linux64/bin/glreadtest
>>>>>
>>>> Both should ideally give you the same results.  If not, something is
>>>> amiss.
>>>>
>>>> What X server are you displaying to whenever you run the GLXspheres
>>>> tests?  That is, what is the value of the DISPLAY environment when you
>>>> run those tests?
>>>>
>>>> Is there a significant difference between the output of
>>>>
>>>> /opt/VirtualGL/bin/glxinfo -display :0 -c
>>>>
>>>> and
>>>>
>>>> /opt/VirtualGL/bin/glxinfo -display :1 -c
>>>>
>>>> ?
>>>>
>>>> Antony Cleave wrote:
>>>>
>>>>> Thanks for the pointer DRC,
>>>>>
>>>>> I've been looking around and I've come up with the following solution to
>>>>> get gdm to start 2 X servers at boot up on this machine by modifying
>>>>> /etc/gdm/custom.conf as follows:
>>>>>
>>>>> [servers]
>>>>> 0=/usr/bin/X -config /etc/X11/xorg.0.conf
>>>>> 1=/usr/bin/X -config /etc/X11/xorg.1.conf
>>>>>
>>>>> where I have modified the default nvida configured xorg.conf to make the
>>>>> two new xorg.conf files as below (for clarity I'll only show a diff for
>>>>> the second file):
>>>>>
>>>>> /etc/X11/xorg.0.conf
>>>>> -----------------------------------------------------------------------------------------------------------
>>>>> # nvidia-xconfig: X configuration file generated by nvidia-xconfig
>>>>> # nvidia-xconfig:  version 1.0  (buildmeis...@builder58)  Wed Dec  9
>>>>> 16:34:26 PST 2009
>>>>> Section "DRI"
>>>>>         Mode 0666
>>>>> EndSection
>>>>>
>>>>>
>>>>> Section "ServerLayout"
>>>>>     Identifier     "X.org Configured"
>>>>>     Screen      0  "Screen0" 0 0
>>>>>     InputDevice    "Mouse0" "CorePointer"
>>>>>     InputDevice    "Keyboard0" "CoreKeyboard"
>>>>> EndSection
>>>>>
>>>>> Section "Files"
>>>>>     RgbPath         "/usr/share/X11/rgb"
>>>>>     ModulePath      "/usr/lib64/xorg/modules"
>>>>>     FontPath        "unix/:7100"
>>>>>     FontPath        "built-ins"
>>>>> EndSection
>>>>>
>>>>> Section "Module"
>>>>>     Load           "record"
>>>>>     Load           "dbe"
>>>>>     Load           "extmod"
>>>>>     Load           "glx"
>>>>>     Load           "xtrap"
>>>>> EndSection
>>>>>
>>>>> Section "InputDevice"
>>>>>     Identifier     "Keyboard0"
>>>>>     Driver         "kbd"
>>>>> EndSection
>>>>>
>>>>> Section "InputDevice"
>>>>>     Identifier     "Mouse0"
>>>>>     Driver         "mouse"
>>>>>     Option         "Protocol" "auto"
>>>>>     Option         "Device" "/dev/input/mice"
>>>>>     Option         "ZAxisMapping" "4 5 6 7"
>>>>> EndSection
>>>>>
>>>>> Section "Monitor"
>>>>>     Identifier     "Monitor0"
>>>>>     VendorName     "Monitor Vendor"
>>>>>     ModelName      "Monitor Model"
>>>>> EndSection
>>>>>
>>>>> Section "Device"
>>>>>
>>>>>         ### Available Driver options are:-
>>>>>         ### Values: <i>: integer, <f>: float, <bool>: "True"/"False",
>>>>>         ### <string>: "String", <freq>: "<f> Hz/kHz/MHz"
>>>>>         ### [arg]: arg optional
>>>>>         #Option     "ShadowFB"                  # [<bool>]
>>>>>         #Option     "DefaultRefresh"            # [<bool>]
>>>>>         #Option     "ModeSetClearScreen"        # [<bool>]
>>>>>     Identifier     "Card0"
>>>>>     Driver         "nvidia"
>>>>>     VendorName     "nVidia Corporation"
>>>>>     BoardName      "Unknown Board"
>>>>>     BusID          "PCI:3:0:0"
>>>>> EndSection
>>>>>
>>>>> Section "Screen"
>>>>>     Identifier     "Screen0"
>>>>>     Device         "Card0"
>>>>>     Monitor        "Monitor0"
>>>>>     SubSection     "Display"
>>>>>         Viewport    0 0
>>>>>     EndSubSection
>>>>>     SubSection     "Display"
>>>>>         Viewport    0 0
>>>>>         Depth       4
>>>>>     EndSubSection
>>>>>     SubSection     "Display"
>>>>>         Viewport    0 0
>>>>>         Depth       8
>>>>>     EndSubSection
>>>>>     SubSection     "Display"
>>>>>         Viewport    0 0
>>>>>         Depth       15
>>>>>     EndSubSection
>>>>>     SubSection     "Display"
>>>>>         Viewport    0 0
>>>>>         Depth       16
>>>>>     EndSubSection
>>>>>     SubSection     "Display"
>>>>>         Viewport    0 0
>>>>>         Depth       24
>>>>>     EndSubSection
>>>>> EndSection
>>>>> -----------------------------------------------------------------------------
>>>>> diff /etc/X11/xorg.*.conf
>>>>> 58c58
>>>>> <     Identifier     "Card0"
>>>>> ---
>>>>>
>>>>>>     Identifier     "Card1"
>>>>>>
>>>>> 62c62
>>>>> <     BusID          "PCI:3:0:0"
>>>>> ---
>>>>>
>>>>>>     BusID          "PCI:4:0:0"
>>>>>>
>>>>> 67c67
>>>>> <     Device         "Card0"
>>>>> ---
>>>>>
>>>>>>     Device         "Card1"
>>>>>>
>>>>> Both X servers start successfully and both have sensible output for
>>>>> xdpyinfo and /opt/VirtualGL/bin/glxinfo.
>>>>>
>>>>> I get sensible ouput for both
>>>>>
>>>>> # vglrun +v -d :0 /opt/VirtualGL/bin/glxinfo &> glxinfo0
>>>>> and
>>>>> # vglrun +v -d :1 /opt/VirtualGL/bin/glxinfo &> glxinfo1
>>>>>
>>>>> # diff glxinfo0 glxinfo1
>>>>> 1,2c1,2
>>>>> < [VGL] Shared memory segment ID for vglconfig: 5210123
>>>>> < [VGL] Opening local display :0
>>>>> ---
>>>>>
>>>>>> [VGL] Shared memory segment ID for vglconfig: 5177355
>>>>>> [VGL] Opening local display :1
>>>>>>
>>>>> but when I try glxspheres I get an error on display 0 but it works
>>>>> perfectly on display 1
>>>>>
>>>>> # vglrun +v -d :0 /opt/VirtualGL/bin/glxspheres &> glxspheres0
>>>>> # cat glxspheres0
>>>>> Polygons in scene: 62464
>>>>> [VGL] Shared memory segment ID for vglconfig: 5242891
>>>>> [VGL] Opening local display :0
>>>>> Visual ID of window: 0x22
>>>>> [VGL] ERROR: OpenGL error 0x0502
>>>>> [VGL] ERROR: in readpixels--
>>>>> [VGL]    624: Could not Read Pixels
>>>>>
>>>>> # vglrun +v -d :0 /opt/VirtualGL/bin/glxspheres &> glxspheres1
>>>>> # cat glxspheres1
>>>>> Polygons in scene: 62464
>>>>> [VGL] Shared memory segment ID for vglconfig: 5308427
>>>>> [VGL] Opening local display :1
>>>>> Visual ID of window: 0x22
>>>>> 282.851470 frames/sec - 289.357054 Mpixels/sec
>>>>> 287.179087 frames/sec - 293.784206 Mpixels/sec
>>>>> 286.921263 frames/sec - 293.520452 Mpixels/sec
>>>>> 287.996523 frames/sec - 294.620443 Mpixels/sec
>>>>>
>>>>> am I doing something fundamentally wrong here or is my approach correct
>>>>> and I'm missing something?
>>>>>
>>>>> Antony
>>>>>
>>>>> DRC wrote:
>>>>>
>>>>>> Yeah, there isn't anything in the docs about it because I haven't ever
>>>>>> personally done it.  :)  But many others have, and I think it's fairly
>>>>>> straightforward.  You just set up the second 3D card on display :1 with
>>>>>> a second X server.  There are many sites that describe how to set up
>>>>>> multiple X servers on multiple graphics cards.
>>>>>>
>>>>>> Antony Cleave wrote:
>>>>>>
>>>>>>
>>>>>>> Hi all,
>>>>>>>
>>>>>>> I am about to get a machine with two Quadro FX5800 cards in it that I
>>>>>>> want to configure to allow multiple users to visualise their data. I
>>>>>>> have a working testing box setup with a single graphics card configured
>>>>>>> using TurboVNC and VirtualGL 2.1.4 and it is amazing. How much more
>>>>>>> complicated would a multiple graphics card install be? What extra steps
>>>>>>> would I have to go through? There does not appear to be much on this in
>>>>>>> the documentation except a quick mention in the advanced configuration
>>>>>>> settings at the bottom where it says I can use vglrun -d <display> or
>>>>>>> the VGL_DISPLAY variable to select which X display should do the
>>>>>>> rendering but there is nothing about how to setup the server. Is this
>>>>>>> because it "just works" or are there some more things I have to do to
>>>>>>> make it work?
>>>>>>>
>>>>>>> thanks for your time
>>>>>>>
>>>>>>> Antony
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> ------------------------------------------------------------------------------
>>>>>> Download Intel&#174; Parallel Studio Eval
>>>>>> Try the new software tools for yourself. Speed compiling, find bugs
>>>>>> proactively, and fine-tune applications for parallel performance.
>>>>>> See why Intel Parallel Studio got high marks during beta.
>>>>>> http://p.sf.net/sfu/intel-sw-dev
>>>>>> _______________________________________________
>>>>>> VirtualGL-Users mailing list
>>>>>> [email protected]
>>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>>>>>
>>>>>>
>>>>> --
>>>>> Antony Cleave
>>>>>
>>>>> Systems Architect
>>>>> ClusterVision
>>>>> 12 Westgate House
>>>>> The Island
>>>>> Gloucester
>>>>> GL1 2RU
>>>>> United Kingdom
>>>>>
>>>>> Office: +44 1452 260024
>>>>>
>>>>> skype: antony.cleave
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------
>>>>>
>>>>> ------------------------------------------------------------------------------
>>>>> Download Intel&#174; Parallel Studio Eval
>>>>> Try the new software tools for yourself. Speed compiling, find bugs
>>>>> proactively, and fine-tune applications for parallel performance.
>>>>> See why Intel Parallel Studio got high marks during beta.
>>>>> http://p.sf.net/sfu/intel-sw-dev
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------------
>>>>>
>>>>> _______________________________________________
>>>>> VirtualGL-Users mailing list
>>>>> [email protected]
>>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>>>>
>>>> ------------------------------------------------------------------------------
>>>> Download Intel&#174; Parallel Studio Eval
>>>> Try the new software tools for yourself. Speed compiling, find bugs
>>>> proactively, and fine-tune applications for parallel performance.
>>>> See why Intel Parallel Studio got high marks during beta.
>>>> http://p.sf.net/sfu/intel-sw-dev
>>>> _______________________________________________
>>>> VirtualGL-Users mailing list
>>>> [email protected]
>>>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>>>
>>> --
>>> Antony Cleave
>>>
>>> Systems Architect
>>> ClusterVision
>>> 12 Westgate House
>>> The Island
>>> Gloucester
>>> GL1 2RU
>>> United Kingdom
>>>
>>> Office: +44 1452 260024
>>>
>>> skype: antony.cleave
>>>
>> ------------------------------------------------------------------------------
>> Download Intel&#174; Parallel Studio Eval
>> Try the new software tools for yourself. Speed compiling, find bugs
>> proactively, and fine-tune applications for parallel performance.
>> See why Intel Parallel Studio got high marks during beta.
>> http://p.sf.net/sfu/intel-sw-dev
>> _______________________________________________
>> VirtualGL-Users mailing list
>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>>

------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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