On 11-02-25 05:52 PM, DRC wrote: > As far as what to call the X servers, I've taken to using the terms "2D > X server" and "3D X server" in the VGL documentation. > > I was able to reproduce the failure using my systems. I tried setting > VGL_X11TRAP=1 to force X11 to call xhandler() in faker.cpp, but given > that the application is running in WINE, I haven't been able to figure > out how to get a reasonable stack trace out of it. > > I also went as far as to clone the GIT repository and examine the > changes between 1.3.10 and 1.3.11, but nothing stands out as being > problematic. What I was looking for was the introduction of a new glX > call that had a Display * argument. Those are generally the calls that > VirtualGL has to intercept. The only GLX calls WINE makes which > VirtualGL can't handle are glXBindTexImageATI() and > glXReleaseTexImageATI(). However, WINE doesn't bind these directly. It > tries to load them using glXGetProcAddress(), and if it fails, it won't > use those calls. I don't think the nVidia drivers even support those > functions-- nVidia uses the ARB names (glXBindTexImageEXT() and > glXReleaseTexImageEXT()), and VirtualGL does support the ARB versions of > those functions. > > I'm afraid I'm stumped.
If we're getting a BadWindow error it had to be issued by the 2D X server. Therefore, force an indirect context and grab a wireshark trace. The actual VendorPrivate call has to be there. Once we know which vop it is then the grepping will be easier. -Nathan ------------------------------------------------------------------------------ Free Software Download: Index, Search & Analyze Logs and other IT data in Real-Time with Splunk. Collect, index and harness all the fast moving IT data generated by your applications, servers and devices whether physical, virtual or in the cloud. Deliver compliance at lower cost and gain new business insights. http://p.sf.net/sfu/splunk-dev2dev _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users