The issue has been reproduced using wine 1.3.13 (and I've also reproduced with 
wine versions 1.3.11-14). So far I've had the issue with any DirectX based 
Windows app used through Wine and VirtualGL. 


Let me know if I can help troubleshoot this. I can certainly grab a Wireshark 
trace, however I might need more guidance on forcing an indirect context. 


Calvin 
----- Original Message ----- 
From: "Nathan Kidd" <nathan...@spicycrypto.ca> 
To: "VirtualGL Users" <virtualgl-users@lists.sourceforge.net> 
Sent: Friday, February 25, 2011 4:24:39 PM 
Subject: Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer 
than 1.3.10 

On 11-02-25 06:19 PM, DRC wrote: 
>> If we're getting a BadWindow error it had to be issued by the 2D X 
>> server. Therefore, force an indirect context and grab a wireshark 
>> trace. The actual VendorPrivate call has to be there. Once we know 
>> which vop it is then the grepping will be easier. 
> 
> If you or someone else has the time and know-how to do that, I will 
> happily defer to you. I'm pretty slammed at the moment. 

What was the final recipe to reproduce? Specific wine version, specific app? 

-Nathan 


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