So much for "final".  A new build of VGL 2.2.1 is up which fixes two
minor issues that came in since posting the release candidate.  See
change log for details.


On 3/22/11 4:44 AM, DRC wrote:
> ... have been posted to the pre-releases page:
> 
> http://www.virtualgl.org/DeveloperInfo/PreReleases
> 
> These will likely become final, but I'm awaiting resolution of two
> outstanding field issues before I put them out on SourceForge.  One of
> these is the WINE/Direct3D issue discussed earlier (which I think is
> resolved, but I want nVidia's opinion on my workaround.)

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