So much for "final". A new build of VGL 2.2.1 is up which fixes two minor issues that came in since posting the release candidate. See change log for details.
On 3/22/11 4:44 AM, DRC wrote: > ... have been posted to the pre-releases page: > > http://www.virtualgl.org/DeveloperInfo/PreReleases > > These will likely become final, but I'm awaiting resolution of two > outstanding field issues before I put them out on SourceForge. One of > these is the WINE/Direct3D issue discussed earlier (which I think is > resolved, but I want nVidia's opinion on my workaround.) ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users