Hi, We've been trying to install VirtualGL with TurboVNC on our GPU cluster that uses NVIDIA M2050 cards. We can successfully run glxgears through vglrun, access the pbuffer, etc. but we see these strange artifacts around the triangles, like in the attached screenshot. If you zoom in, it looks as if the borders of the triangles aren't being rasterized correctly. This happens both when we use the NVIDIA OpenGL driver and with MESA.
Do you have any ideas what might be causing this? We have all of this installed on a stripped-down CentOS image, with some libraries provided over a parallel file system, so this is by no means a standard environment. Also, we are seeing frame rates for glxgears in the 1100-1200 FPS range. Does that sound like reasonable performance? With MESA, we get more like 250 FPS (dual quad-core Nehalems). Thanks, Mark Howison Application Scientist Center for Computation & Visualization Brown University
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