Hi All,
I'm wondering if VirgualGL has support for VSync? I know
that VirtualGL has support to output only x frames per second, but that
is different from VSync.
I have a game (EVE Online) that can limit
itself to the VSync. In normal X, it limits itself to 60 FPS (my monitor
refresh rate) thanks to VSync, and that keeps the CPU usage low.
However, when running on VirtualGL, it does not limit its FPS and they
skyrocket to 120+ FPS which drives the CPU usage high.
I would like to
be able to lock the game to the VSync (say 60 FPS, to keep the CPU usage
low) and then export x frames per second (as I do know with the -fps)
switch.
Is this possible?
--
Thanks,
Dyweni
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