On 26.07.2012 19:56, Dyweni - VirtualGL-Users wrote: > Hi All, > > I'm wondering if VirgualGL has support for VSync? I know > that VirtualGL has support to output only x frames per second, but > that > is different from VSync.
With VirtualGL you're not outputting anything to the screen. Therefore, the notion of VSync ceases to exist by itself. Perhaps you can get the OpenGL app to synchronize to the VSync of the output of the GPU that you're not using anyway... but I don't see the point. What you're trying to do is to get your OpenGL application to limit its framerate, this has nothing to do with VSync. VSync just happens to limit the framerate but that's not what it is about. -- Greetings, A.H. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users