DRC,
Thanks again for the follow up and advice.
> That appears to be just due to the X server lacking an extension that
> the game needs.
That makes sense. I recall that it behaves differently (still failing)
depending on which head (from a multihead setup) where it is running.
> Also, I assume that on the application that was core dumping, you tried
> to run it with VirtualGL outside of the Sun Ray X server? You could,
> for instance, install TurboVNC on that same machine and verify whether
> it works with that X server. That would at least give us a clue as to
> whether the crash was due to the Sun Ray environment or VirtualGL.
I have tried it on the console, running the stock Solaris X server, but not
through another proxy. I will give that a whirl.
Thanks again,
Marty
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