My understanding of the situation (although I have not personally ever 
used VGL with a 3D TV or projector) is that 3D TV's/monitors can take an 
interleaved, side-by-side, or top-bottom image and convert it to stereo, 
which is why I added those three stereo modes to VGL.  These modes half 
the resolution of the 3D image, however, since you're essentially 
packing two 3D images into the space of one 2D image.  It is my 
understanding that 3D projectors support "full-frame" stereo using 
alternate frames at double the refresh, just like the quad-buffered 
output of a Quadro card, so I'm not sure why your Quadro couldn't drive 
one.  To drive anything with "full-frame" stereo using VGL, you'll need 
quad buffering on the client, so it requires using vglclient and the VGL 
Transport rather than TurboVNC or another X proxy.


On 10/16/12 10:03 AM, Robert Martin wrote:
> On linux, I have a Quadro card which I would like to use with a
> scientific visualization code (VisIt from LLNL) which already supports
> quad-buffered 3D. Has anyone yet successfully used VirtualGL connected
> on the client side to a 3D TV or projector? I would really like to use
> one of the new set of 1080p 3D home theater projectors, but none of them
> support 120hz 3D which makes them incompatible with directly connecting
> to a Quadro card's 3D output. (Though using NVidia's linux driver, I
> confirmed it's possible to force the Quad-Buffer to left/right flip at
> 60hz on a regular display- any thoughts on whether that's equivalent to
> 3DTV 60hz Top/Bottom input?) I read the old forum posts about 3D TV's
> (http://sourceforge.net/projects/virtualgl/forums/forum/401860/topic/5335139),
> and it sounds like what I'd like to do is closer to what dcommander
> thought the request was in the first place since I actually have a
> Quadro card.  However, I haven't gotten a clear read as to whether the
> 3D TV's can actually understand VirtualGL's output on the client side
> given the appropriate hardware on the server side, and would like to
> confirm it can before I run out and buy a projector. (Or at least make
> sure nobody has tried it unsuccessfully yet first...)
>
> Thanks for any information you might have.
>
> -Robert

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