On 06/04/2013 06:27 PM, DRC wrote:
> On 6/4/13 3:16 PM, Dyweni - VirtualGL-Users wrote:
>> You are correct.  Running vglrun with '-sp -fps 60' limits the 3D
>> rendering rate as you described.  The 3D rendering rate follows the -fps
>> value.  I didn't realize that -sp would lock the two rates together.
>
> Despite the fact that I told you quite plainly multiple times that it would?

(Perhaps he meant prior to you telling him.)

Is there a reason for -fps to not automatically enable -sp?

I'm not thinking of any use case for -fps apart from -sp; as you've 
said, in the typical use case of wanting to rate-limit your 
app/bandwidth you always need -sp.

-Nathan

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