There is only one reason I can think of for using -fps without -sp.  
The server I run on is at home, behind a cable modem with a 1Mbps upload 
cap and a hideous rate limiter courtesy of the ISP if I go over the cap. 
When I connect from friends houses to play, I find that I have to set 
-fps to some ridiculously low value (1 or 2) and turn down the quality 
in the TurboVNC Viewer in order to avoid hitting the cap.

I'm not sure how the game will perform if I limited the 3D rendering 
rate to the -fps value.

---
Thanks,
Dyweni

On 2013-06-04 20:51, Nathan Kidd wrote:
> On 06/04/2013 06:27 PM, DRC wrote:
>> On 6/4/13 3:16 PM, Dyweni - VirtualGL-Users wrote:
>>> You are correct.  Running vglrun with '-sp -fps 60' limits the 3D
>>> rendering rate as you described.  The 3D rendering rate follows the 
>>> -fps
>>> value.  I didn't realize that -sp would lock the two rates together.
>> 
>> Despite the fact that I told you quite plainly multiple times that it 
>> would?
> 
> (Perhaps he meant prior to you telling him.)
> 
> Is there a reason for -fps to not automatically enable -sp?
> 
> I'm not thinking of any use case for -fps apart from -sp; as you've
> said, in the typical use case of wanting to rate-limit your
> app/bandwidth you always need -sp.
> 
> -Nathan
> 
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