I don't understand what the "vglconnect issue" is. You shouldn't be using vglconnect with an X proxy. vglconnect is only used when you want to display the output of VirtualGL to the X server that's running on your client machine, and it does not surprise me that that doesn't work properly, since the game is probably trying to access the RANDR extension remotely (not sure how well that works.)
Note that I've pushed up the implementation of RANDR in the TurboVNC Server, so I should have a working implementation to test soon. I've been validating it with an open source game that also uses JLWGL. On 10/21/13 9:33 AM, Gize wrote: > hello again. unfortunately xrandr/tigervnc solves only half of the > problem. vglconnect issue persist (also in tigervnc). > full vglrun +v +tr log in attachment. > > On 15/10/2013, DRC <dcomman...@users.sourceforge.net> wrote: >> This has been reproduced. It seems that LWJGL requires either the RANDR >> extension or XFree86-VidModeExtension to be present in the 2D X server, >> or it will barf. Since I'm in the process of adding X RANDR support to >> TurboVNC, that will be the long-term solution for this, but in the near >> term, using the TigerVNC Server works as a stopgap (it supports RANDR.) >> >> >> On 10/10/13 7:20 AM, Gize wrote: >>> hello! >>> >>> i've been trying to run minecraft in virtualgl, but it seems that >>> "java -jar" is completely ignoring virtualgl. >>> game runs fine when run localy on "server" without vgl. >>> virtualgl is setup correctly, other applications run fine except for >>> some vnc mouse/keyboard issues. >>> >>> vnc session output of "vglrun java -jar .minecraft/minecraft.jar" >>> >>> http://pastebin.com/9pAP4StY >>> >>> vnc session output of "vglrun -d :0 java -jar .minecraft/minecraft.jar" >>> >>> http://pastebin.com/zGrsMdNT >>> >>> vnc session output of "java -jar .minecraft/minecraft.jar" >>> >>> http://pastebin.com/Jwk7c8Bj >>> >>> as you can see they are all equal. game hangs at this point. >>> >>> output of "vglconnect -s user@server" session >>> >>> "vglrun java -jar .minecraft/minecraft.jar" >>> >>> http://pastebin.com/rDchapke >>> >>> game crashes at this point. >>> >>> crash log http://pastebin.com/f3vAJc4u >>> >>> tried LD_PRELOAD_SAVE=$LD_PRELOAD... from vgl manual setuid/setgid >>> (thought it was worth a try), also tried most application recepies >>> from vgl manual but nothing works. >>> >>> google search reveals nothing appropriate. >>> my knowledge of java is < 0 so any help would be appreciated. >>> >>> server debian testing x86_64 >>> virtualgl 2.3.2-20121002 >>> virtualgl32 2.3.2-20121002 >>> turbovnc 1.2-20130524 >>> sun-java6-jre and sun-java7-jre (same error on both) >>> >>> client debian testing x86 >>> virtualgl 2.3.2-20121002 >>> turbovnc 1.2-20130524 >>> >>> ------------------------------------------------------------------------------ >>> October Webinars: Code for Performance >>> Free Intel webinars can help you accelerate application performance. >>> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most >>> from >>> the latest Intel processors and coprocessors. See abstracts and register >>>> >>> http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk >>> _______________________________________________ >>> VirtualGL-Users mailing list >>> VirtualGL-Users@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >>> >> >> ------------------------------------------------------------------------------ >> October Webinars: Code for Performance >> Free Intel webinars can help you accelerate application performance. >> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most >> from >> the latest Intel processors and coprocessors. See abstracts and register > >> http://pubads.g.doubleclick.net/gampad/clk?id=60135031&iu=/4140/ostg.clktrk >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users >> >> >> >> ------------------------------------------------------------------------------ >> October Webinars: Code for Performance >> Free Intel webinars can help you accelerate application performance. >> Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from >> the latest Intel processors and coprocessors. See abstracts and register > >> http://pubads.g.doubleclick.net/gampad/clk?id=60135031&iu=/4140/ostg.clktrk >> >> >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users