unfortunately http://lavirinto3d.sourceforge.net/ exhibits same
problem. runs fine localy on server with no vgl.

vglrun ./lavirint3d.sh
http://pastebin.com/ZsxP3ZdN

vglrun +tr +v ./lavirint3d.sh
http://pastebin.com/VKEb9NUZ

On 22/10/2013, DRC <dcomman...@users.sourceforge.net> wrote:
> If you can find a free or OSS JLWGL application that exhibits the same
> problem, then I will gladly look into it.  The one I was using to test
> (http://lavirinto3d.sourceforge.net/) seems to only give the X RANDR
> error and doesn't exhibit the other error you're describing.
>
>
> On 10/22/13 8:54 AM, Gize wrote:
>> my apologies if i was unclear in previous messages, but what i'm
>> trying to say is:
>> glx error mentioned in 1st (4th link) and 3rd message happens when
>>
>> user@client$ vglconnect -s user@server
>> user@server$ vglrun java -jar minecraft.jar
>>
>> also when tigervnc server is started on "server" and vglrun is run in
>> vncsession.
>> if turbovncserver is started on "server" xrandr error happens.
>>
>> therefore xrandr is minor problem, major one is (at least in my
>> opinion) that vgl has no effect on minecraft in particular (don't know
>> about other lwjgl apps).
>> anyway i'm not demanding that you FIX MY APPLICATION PROBLEM, i'm just
>> trying to give you heads up that something is wrong with either vgl or
>> lwjgl or minecraft or java or whatever. or all of the above. or my
>> setup which i'm pretty sure it's not the case.
>>
>> cheers
>>
>>
>> On 21/10/2013, DRC <dcomman...@users.sourceforge.net> wrote:
>>> I don't understand what the "vglconnect issue" is.  You shouldn't be
>>> using vglconnect with an X proxy.  vglconnect is only used when you want
>>> to display the output of VirtualGL to the X server that's running on
>>> your client machine, and it does not surprise me that that doesn't work
>>> properly, since the game is probably trying to access the RANDR
>>> extension remotely (not sure how well that works.)
>>>
>>> Note that I've pushed up the implementation of RANDR in the TurboVNC
>>> Server, so I should have a working implementation to test soon.  I've
>>> been validating it with an open source game that also uses JLWGL.
>>>
>>>
>>> On 10/21/13 9:33 AM, Gize wrote:
>>>> hello again. unfortunately xrandr/tigervnc solves only half of the
>>>> problem. vglconnect issue persist (also in tigervnc).
>>>> full vglrun +v +tr log in attachment.
>>>>
>>>> On 15/10/2013, DRC <dcomman...@users.sourceforge.net> wrote:
>>>>> This has been reproduced.  It seems that LWJGL requires either the
>>>>> RANDR
>>>>> extension or XFree86-VidModeExtension to be present in the 2D X
>>>>> server,
>>>>> or it will barf.  Since I'm in the process of adding X RANDR support
>>>>> to
>>>>> TurboVNC, that will be the long-term solution for this, but in the
>>>>> near
>>>>> term, using the TigerVNC Server works as a stopgap (it supports
>>>>> RANDR.)
>>>>>
>>>>>
>>>>> On 10/10/13 7:20 AM, Gize wrote:
>>>>>> hello!
>>>>>>
>>>>>> i've been trying to run minecraft in virtualgl, but it seems that
>>>>>> "java -jar" is completely ignoring virtualgl.
>>>>>> game runs fine when run localy on "server" without vgl.
>>>>>> virtualgl is setup correctly, other applications run fine except for
>>>>>> some vnc mouse/keyboard issues.
>>>>>>
>>>>>> vnc session output of "vglrun java -jar .minecraft/minecraft.jar"
>>>>>>
>>>>>> http://pastebin.com/9pAP4StY
>>>>>>
>>>>>> vnc session output of "vglrun -d :0 java -jar
>>>>>> .minecraft/minecraft.jar"
>>>>>>
>>>>>> http://pastebin.com/zGrsMdNT
>>>>>>
>>>>>> vnc session output of "java -jar .minecraft/minecraft.jar"
>>>>>>
>>>>>> http://pastebin.com/Jwk7c8Bj
>>>>>>
>>>>>> as you can see they are all equal. game hangs at this point.
>>>>>>
>>>>>> output of "vglconnect -s user@server" session
>>>>>>
>>>>>> "vglrun java -jar .minecraft/minecraft.jar"
>>>>>>
>>>>>> http://pastebin.com/rDchapke
>>>>>>
>>>>>> game crashes at this point.
>>>>>>
>>>>>> crash log http://pastebin.com/f3vAJc4u
>>>>>>
>>>>>> tried LD_PRELOAD_SAVE=$LD_PRELOAD... from vgl manual setuid/setgid
>>>>>> (thought it was worth a try), also tried most application recepies
>>>>>> from vgl manual but nothing works.
>>>>>>
>>>>>> google search reveals nothing appropriate.
>>>>>> my knowledge of java is < 0 so any help would be appreciated.
>>>>>>
>>>>>> server debian testing x86_64
>>>>>> virtualgl 2.3.2-20121002
>>>>>> virtualgl32 2.3.2-20121002
>>>>>> turbovnc 1.2-20130524
>>>>>> sun-java6-jre and sun-java7-jre (same error on both)
>>>>>>
>>>>>> client debian testing x86
>>>>>> virtualgl 2.3.2-20121002
>>>>>> turbovnc 1.2-20130524
>
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