On 3/24/14 11:01 AM, Nathan Kidd wrote: > As an OpenText developer dealing with 3D, I never hear of anybody using > VirtualGL + Exceed 14 on Windows. > > In the same way that you focus on VirtualGL + TurobVNC we focus on > VirtualGL + Exceed VA TurboX (formerly "Exceed onDemand") because users > will get much better performance with that architecture. > > If dropping FAT Exceed support in 2.4 makes your life easier I can't > object.
Yes, much easier. I was in the process of refactoring the code in trunk to improve maintainability, prior to implementing some new features. It became clear that the Exceed-specific code was responsible for an undue proportion of the complexity, given how few people use it. Other candidates for removal include transparent overlay and color index rendering support, neither of which is even in the OpenGL spec anymore (although they still seem to work with nVidia's drivers.) ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/13534_NeoTech _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users