I can't say I'm terribly surprised. Maybe I'm wrong and there is some good technical reason why they can't enable stereo Pbuffers, but nVidia also has a habit of disabling features in their drivers purely for marketing reasons. Theoretically, it might be possible to make VirtualGL emulate stereo using two Pbuffers or even two FBOs on the same Pbuffer, but it would make the solution significantly more complex. Getting it right would cost a lot more in labor than a QuadroFX costs, and quad-buffered stereo is just not popular enough to justify re-architecting VirtualGL.
Perhaps others can chime in as to whether Grid adapters work properly. Out of curiosity, what were you planning to use as a client? That's the other hell of quad-buffered stereo-- you need a card on the client as well that can draw in stereo, which probably means another Quadro. On 3/10/15 5:26 AM, Antony Cleave wrote: > Thanks for this, looking at the options it looks like for stereo we are > indeed stuck with the Quadro cards. All stereo options I've tried seem > to get disabled on the M2090 and I don't have a Grid card to try and > it's not exactly cheap so I'm not going to pop down to PC world and pick > one up on the off chance it works. ------------------------------------------------------------------------------ Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users