I can't say I'm terribly surprised.  Maybe I'm wrong and there is some 
good technical reason why they can't enable stereo Pbuffers, but nVidia 
also has a habit of disabling features in their drivers purely for 
marketing reasons.  Theoretically, it might be possible to make 
VirtualGL emulate stereo using two Pbuffers or even two FBOs on the same 
Pbuffer, but it would make the solution significantly more complex. 
Getting it right would cost a lot more in labor than a QuadroFX costs, 
and quad-buffered stereo is just not popular enough to justify 
re-architecting VirtualGL.

Perhaps others can chime in as to whether Grid adapters work properly.

Out of curiosity, what were you planning to use as a client?  That's the 
other hell of quad-buffered stereo-- you need a card on the client as 
well that can draw in stereo, which probably means another Quadro.

On 3/10/15 5:26 AM, Antony Cleave wrote:
> Thanks for this, looking at the options it looks like for stereo we are
> indeed stuck with the Quadro cards. All stereo options I've tried seem
> to get disabled on the M2090 and I don't have a Grid card to try and
> it's not exactly cheap so I'm not going to pop down to PC world and pick
> one up on the off chance it works.

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