Hi, I finally tested the latest version of VGL 2.4.9 and the issue is still present. Fluent inside Workbench cannot access the driver and I still cannot put VGL in verbose mode which causes Fluent not to start.
Would you be able to reproduce the error ? Thank you for your help ------ Original Message ------ From: "Quantum HPC" <quantum...@gmail.com> To: "VirtualGL Users" <virtualgl-users@lists.sourceforge.net> Sent: 2015-11-11 10:40:52 AM Subject: Re[2]: [VirtualGL-Users] Bug with Fluent inside Workbench 16.2 >Thank you for your help on this matter. > >I have tried with the environment variables you suggested and it seems >the issue is elsewhere. Fluent seems to understand it has to use the >opengl driver either with the parameters in the launcher or with the >VGL_GLXVENDOR variable but the graphics is still not displayed. > >I will test the beta version as soon as possible when the machine will >be available for testing. > >Thank you > >Quentin > >------ Original Message ------ >From: "DRC" <dcomman...@users.sourceforge.net> >To: virtualgl-users@lists.sourceforge.net >Sent: 2015-11-10 9:07:40 PM >Subject: Re: [VirtualGL-Users] Bug with Fluent inside Workbench 16.2 > >>Things to try: >> >>-- First off, always try the latest released version of VirtualGL >>before >>posting an issue. Every version of VirtualGL contains bug fixes >>relative to the previous one, so I will always ask if you are running >>the latest & greatest, particularly given that the latest version (2.5 >>beta1) contains bug fixes that are specific to ANSYS. >> >>-- Try: >> >> export VGL_GLXVENDOR="NVIDIA Corporation" >> >> on the off chance that ANSYS is looking at the GLX vendor string >>to >>determine whether to enable OpenGL or not. >> >>-- Try: >> >> export VGL_XVENDOR="The X.org Foundation" >> >> to make the X vendor string look like that of a regular Linux X >>server. NOTE: the "Sun Microsystems, Inc." hack you're referring to >>was >>specific to a very old SPARC version of Pro/E. No modern application >>in >>its right mind would look for that X vendor string (Solaris doesn't >>ship >>its own X server anymore-- it uses X.org.) >> >> >>On 11/10/15 7:22 PM, Quantum HPC wrote: >>> Dear all, >>> >>> I am currently running on an issue with VirtualGl 2.4.1 + TurboVNC >>>on >>> RHEL v6.7. >>> I am running ANSYS Suite v16.2 inside a TurboVNC session and each of >>>the >>> programs as an option to run with OpenGL. >>> - When starting Fluent in stand-alone mode (outside ANSYS Workbench) >>>and >>> with the OpenGL driver, Fluent runs fine and VirtualGL grabs the 3D >>> window. It is confirmed by the VGL logo inside the window. >>> - When starting Workbench with VirtualGL, each product works fine >>>with >>> OpenGL : DesignModeler, Mesher and others, but when starting Fluent >>> inside Workbench and forcing the use of OpenGL, the 3D window is not >>> displayed and when trying to get info on the driver used, I get >>> scrambled characters. When leaving default settings, Fluent runs >>>fine >>> with the X11 driver. >>> >>> Some info: >>> - ANSYS detects automatically if the program runs or not inside a >>>VNC >>> session and in that case forces the use of X11, the use of >>>VGL_XVENDOR >>> environment variable to "Sun Microsystems, Inc." did not change the >>> behavior. >>> - It seems running with Verbose or Trace cause some issues with >>> Workbench because no other programs inside it can run with those >>> settings so I cannot get more info. >>> - ANSYS Workbench uses MinGW >>> >>> Any help would be much appreciated. >>> >>> Best regards >>> >>> Quentin >> >> >>------------------------------------------------------------------------------ >>_______________________________________________ >>VirtualGL-Users mailing list >>VirtualGL-Users@lists.sourceforge.net >>https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users