Hi Virkam,
 you haven't provided a lot of info on this, but this looks like a VTK Marching 
Cubes issue that arises sometimes.
Try to use vmtksurfacetriangle right after vmtkmarchingcubes (and before any 
other smoothing or other scripts).
Best,

Luca


On May 6, 2013, at 3:09 PM, Vikram Mehta wrote:

> Thank you for your suggestions.
> 
> I came across a new problem today - would you happen to know what causes this 
> ? And how I can repair my reconstruction ? 
> 
> Please find an image attached of the problem.
> 
> Many thanks in advance
> Vikram.
> 
> 
> 
> On Thu, May 2, 2013 at 10:18 AM, Arjan Geers <ajge...@gmail.com> wrote:
> Hi Vikram, 
> 
> To smooth out bumps, you could also look into ReMESH 
> (http://remesh.sourceforge.net/index.html). It allows you to select triangles 
> of the surface mesh and smooth or remove only those. It also has a smooth 
> hole filling algorithm.
> 
> Arjan
> 
> 
> On Thu, May 2, 2013 at 11:00 AM, Vikram Mehta <vvme...@gmail.com> wrote:
> Thanks Luca, will look into your suggestions. 
> 
> While waiting for your replies, I found another way outside of VMTK to align 
> my stl but the smoothing issue is still to be resolved. 
> 
> Thanks again, 
> Vikram.
> 
> 
> 
> On Wed, May 1, 2013 at 1:13 PM, Luca Antiga <luca.ant...@gmail.com> wrote:
> Hello Vikram,
>  thanks for your patience. Pretty busy couple of weeks.
> 
> On Apr 23, 2013, at 2:51 PM, Vikram Mehta wrote:
> 
> > Dear users,
> >
> > I have a couple of questions and I was hoping to get some advice on this.
> >
> > 1) Is there a way of aligning one of the ends of the reconstructed geometry 
> > with any of the axes?
> >     I use the geometries as a model for CFD simulations and some other 
> > processing methods in matlab. I need the vessel to be aligned with the x 
> > axis (for example) with the center of the inlet at the origin so that my 
> > boundary conditions are prescribed accurately.. I usually do it in other 
> > meshing softwares and I was wondering if this could be done in VMTK prior 
> > to exporting it as an STL file.
> 
> There isn't a way to directly do this in vmtk using a script, but you can 
> extract the origin and normal of a boundary using vmtkmeshboundaryinspector 
> (you'll need to generate a mesh with vmtkmeshgenerator first, just use a 
> fixed -edgelength - any mesh size will do if you just need to inspect the 
> boundaries for the origin and normal), compute the transformation yourself 
> and apply it with vmtkmeshtransform (by specifying the coefficients of the 
> 4x4 transform matrix in lexicographic order with the -matrix option).
> 
> > 2) Sometimes during the segmentation process, I end up with reconstructions 
> > with artificial bumps on them. Is there a way to INDIVIDUALLY smooth these 
> > bumps out ? Are there ways to avoid this ?  I do not want to over smooth 
> > the entire vessel and hence a way of smoothing just the rough/bumpy bits 
> > would be great !    Any suggestions would help !
> 
> Yes, it happens sometimes, probably depending on the image features. A 
> localized smoothing filter is something I thought about and wouldn't be hard 
> to implement, but it isn't in vmtk right now.
> The way to get around this is to use vmtksurfaceclipper (preferably using 
> -type sphere), clip a bump and then cap it using vmtksurfacecapper -method 
> smooth.
> 
> Best,
> 
> Luca
> 
> > Any help is greatly appreciated !
> >
> > Many thanks in advance
> > Vikram.
> >
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