Hi Vikram,
 I'm suggesting to pipe the vmtksurfacetriangle script right after 
vmtkmarchingcubes

vmtkmarchingcubes -ifile some_file.vti --pipe vmtksurfacetriangle -ofile 
thesurface.vtp

and see if this works.

Luca


On May 6, 2013, at 3:20 PM, Vikram Mehta wrote:

> Hi Luca,
> 
> Yes these bumps/holes occured when I tried a smoothing script straight after 
> marching cubes. It occurs at 3-4 spots on the reconstruction.
> 
> Are you suggesting increasing the number of surface triangles ?
> 
> Best
> Vikram.
> 
> 
> 
> On Mon, May 6, 2013 at 2:13 PM, Luca Antiga <luca.ant...@orobix.com> wrote:
> Hi Virkam,
>  you haven't provided a lot of info on this, but this looks like a VTK 
> Marching Cubes issue that arises sometimes.
> Try to use vmtksurfacetriangle right after vmtkmarchingcubes (and before any 
> other smoothing or other scripts).
> Best,
> 
> Luca
> 
> 
> On May 6, 2013, at 3:09 PM, Vikram Mehta wrote:
> 
>> Thank you for your suggestions.
>> 
>> I came across a new problem today - would you happen to know what causes 
>> this ? And how I can repair my reconstruction ? 
>> 
>> Please find an image attached of the problem.
>> 
>> Many thanks in advance
>> Vikram.
>> 
>> 
>> 
>> On Thu, May 2, 2013 at 10:18 AM, Arjan Geers <ajge...@gmail.com> wrote:
>> Hi Vikram, 
>> 
>> To smooth out bumps, you could also look into ReMESH 
>> (http://remesh.sourceforge.net/index.html). It allows you to select 
>> triangles of the surface mesh and smooth or remove only those. It also has a 
>> smooth hole filling algorithm.
>> 
>> Arjan
>> 
>> 
>> On Thu, May 2, 2013 at 11:00 AM, Vikram Mehta <vvme...@gmail.com> wrote:
>> Thanks Luca, will look into your suggestions. 
>> 
>> While waiting for your replies, I found another way outside of VMTK to align 
>> my stl but the smoothing issue is still to be resolved. 
>> 
>> Thanks again, 
>> Vikram.
>> 
>> 
>> 
>> On Wed, May 1, 2013 at 1:13 PM, Luca Antiga <luca.ant...@gmail.com> wrote:
>> Hello Vikram,
>>  thanks for your patience. Pretty busy couple of weeks.
>> 
>> On Apr 23, 2013, at 2:51 PM, Vikram Mehta wrote:
>> 
>> > Dear users,
>> >
>> > I have a couple of questions and I was hoping to get some advice on this.
>> >
>> > 1) Is there a way of aligning one of the ends of the reconstructed 
>> > geometry with any of the axes?
>> >     I use the geometries as a model for CFD simulations and some other 
>> > processing methods in matlab. I need the vessel to be aligned with the x 
>> > axis (for example) with the center of the inlet at the origin so that my 
>> > boundary conditions are prescribed accurately.. I usually do it in other 
>> > meshing softwares and I was wondering if this could be done in VMTK prior 
>> > to exporting it as an STL file.
>> 
>> There isn't a way to directly do this in vmtk using a script, but you can 
>> extract the origin and normal of a boundary using vmtkmeshboundaryinspector 
>> (you'll need to generate a mesh with vmtkmeshgenerator first, just use a 
>> fixed -edgelength - any mesh size will do if you just need to inspect the 
>> boundaries for the origin and normal), compute the transformation yourself 
>> and apply it with vmtkmeshtransform (by specifying the coefficients of the 
>> 4x4 transform matrix in lexicographic order with the -matrix option).
>> 
>> > 2) Sometimes during the segmentation process, I end up with 
>> > reconstructions with artificial bumps on them. Is there a way to 
>> > INDIVIDUALLY smooth these bumps out ? Are there ways to avoid this ?  I do 
>> > not want to over smooth the entire vessel and hence a way of smoothing 
>> > just the rough/bumpy bits would be great !    Any suggestions would help !
>> 
>> Yes, it happens sometimes, probably depending on the image features. A 
>> localized smoothing filter is something I thought about and wouldn't be hard 
>> to implement, but it isn't in vmtk right now.
>> The way to get around this is to use vmtksurfaceclipper (preferably using 
>> -type sphere), clip a bump and then cap it using vmtksurfacecapper -method 
>> smooth.
>> 
>> Best,
>> 
>> Luca
>> 
>> > Any help is greatly appreciated !
>> >
>> > Many thanks in advance
>> > Vikram.
>> >
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