i work on slow 486 machine and over slow network connection, and i was looking for 
methods for increasing 
interactivity . slow machine have trouble updating whole transmitted screen. 
after some investigations i found out it was discussed in 1998 ...

i did simple test, adding line to code which randomly drops displayed lines, i am not 
good programmer, thus brg233 code causes more trouble for me, altrough results with 
mere dropping of displayed lines are quite good (visiblity is still acceptable even 
that code does not true interlacing, just dropping of some line)

thus i ask - will it be implemented?

there are lot of possiblities to speed up display on both client and server - thus 
increasing interactivity, at
cost of (mostly temporary) distortion of display . 
most difficult part is interlacing implemented in server side, to reduce bandwitch 
usage too, and code allowing to dynamically scale lines dropped (or rather pushed to 
other frame)


also - is it possible to update windows which are ran on higer priorities more 
frequently/precisely than ones which are on lower (i work under linux where each 
process have it's nice value) priority?

also - where did -delay option go? i would like to set low limit for 'fps' ..
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