S Mattison wrote: > What do you think Ter'Angreal would benefit the most from? >
Here's my ranking: (5) > A- A name change. (Interreality, VOS, TerAngreal, what is what!) (3) > B- A new UI. (Get rid of the menu bar, make the status bar smaller, > etc. Specify.) (1) > C- A wider variety of worlds. (2) > D- A world that you can add hyperlinks to, to your personal world. (?) > E- New Networking Code/framework. (4) > F- An icon. (I vote for http://chibitek.com/ter.ico ...) > I'm not sure what you mean by E. Do you mean not using VOS? Or do you mean to make VOS easier to use for implementing active behaviors or whatever in worlds? The most important things we can do right now are to get more people involved creating worlds and applications; this then requires linking those worlds to other worlds and also into a directory (we have a way to have a directory server but it's not used currently). Terangreal also needs more features, even if the UI is not that pretty (though that can be improved). To everyone on the list, what are the current obstacles that you need removed before you can proceed with your plans/ideas/etc.? Once more people are able to try stuff out using Interrality3D and VOS, then we will have more concrete ideas on what to implement/fix/change etc. I'm not completely sure of the access control policies of the current really simple worlds but they may be open for any remote object to be in them, so you can try just putting hypercards in there. We can test this and make some instructions on how to set that up in an omnivos configuration or using mesh. Terangreal's UI should be modular, basically. I.e. you should be able to hide/show any part of it, and various components should be in libraries that can be reused in different apps. Right now you can hide the 3D window and the Chat window, but not yet the menu, a keystroke to do that would be nice. Also, Terangreal is not intended to have a slick game-like UI, since the main goal of Terangreal at this stage is to be a utilitarian tool, and as a harness for bringing all components together. Later it could be skinnable for a specific application but that's sort of in the future at this point. Reed _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d