This is mostly directed at Reed, but I thought everyone might be interested --
In working on a virtual demo world/presentation (which I intend to use as a more compelling alterative to openoffice "impress" slides in presenting VOS to potential investors) I've made a few changes that make worldbuilding much easier: - Fixed bugs in blender export script which causes rotations to sometimes come out wrong. - Added an "<addtype>" directive under the <load> section in XOD files, so objects from loaded files can be extended. - Added some code to the vosapp framework so that if plugins introduce new metaobject factories, existing vobjects with that type will have metaobjects automatically attached. - Fixed some collision handling in the CS plugin that was misbehaving. - The 3rd person chase camera now won't go through walls, but will zoom in as necessary to have a clear line of sight to the avatar. - If you can hit "g" while moused over a 3d object, you "grab" it, this means the object is placed in front of you and moves around when you move. (Moving this with the mouse isn't supported yet.) You can tag this "a3dl:nograb" to tell ter'angreal not to grab them (useful to avoid grabbing the floor or walls by accident.) So, in combination with the new misc:clickable and misc:textentry types (which communicate clicks on prompt for text on 3D objects) it's now relatively easy to add behaviors (written in C++) to 3D objects in scenes created in Blender. See "galley.xod" in vos/apps/omnivos/ for the work in progress. -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
signature.asc
Description: Digital signature
_______________________________________________ vos-d mailing list [EMAIL PROTECTED] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d