Here's the "big picture" for VOS development over the next few months:

1)  Build out development infrastructure discussed in previous mail.  
This is mostly done.  The two main tasks are to refurbish an old 
computer I have to run Windows XP (waiting on parts) and to deploy or 
develop a staged commit system as I discussed.

2) Work on user interface prototype.  In the past, the end-user browser 
has always gotten the least attention despite being the first thing that 
everyone sees.  I am working on a minimal (lacking the underlying VOS 
structure) prototype GUI to stimulate discussion about the nature of the 
application -- how it will be used by newbies, developers, artists, etc.

3) Create distribution packages for the user interface prototype.  This 
serves two purposes: to enable people to try out and comment the UI 
without having to compile VOS, and to have the infrastructure in place 
to create .msi files, app bundles, debian packages, etc.

4) Concurrently with (2) and (3), I'm going to restart discussion of the 
s5 backend design.  I think I've got it all laid out in my head, I just 
need to write it down so you guys can pick over it.

5) Come up with some milestones and prioritize development.  The 
strategy will probably be to code enough of the VOS framework to support 
concurrent development of higher level pieces like A3DL, and to start 
putting some meat on the bones of the UI prototype.  This may be 
something like scripting + A3DL + application frontend (which could be a 
useful tool in its own right) without the networking, distributed 
computing and persistance pieces necessarily being ready yet.

-- 
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

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